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Fights in Tight Spaces

in library

4.2/5

( 24 Reviews )

4.2

24 Reviews

English & 6 more
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Fights in Tight Spaces
Description
Card-Based Tactical Fighting! Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Pick from over 2...
Critics reviews
92 %
Recommend
PC Gamer
83/100
TheSixthAxis
9/10
IGN
7/10
User reviews

4.2/5

( 24 Reviews )

4.2

24 Reviews

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Product details
2021, Ground Shatter, ...
System requirements
64 bit Windows, Multicore with SSE2 instruction set support, 4 GB RAM, 1 GB DX9 (shader model 3.0)...
DLCs
Fights in Tight Spaces: Original Soundtrack, Fights in Tight Spaces - Weapon of Choice
Time to beat
10.5 hMain
22.5 h Main + Sides
42.5 h Completionist
14 h All Styles
Description


Card-Based Tactical Fighting!

Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.

Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.

Features:

  • Control the Space: Use the environment against your adversaries
  • Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements
  • Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs
  • Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld
  • Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard

Summary

In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.

As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.

Goodies
Contents
Standard Edition
Soundtrack Bundle
Complete Edition
soundtrack (MP3)
Weapon of Choice DLC
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10.5 hMain
22.5 h Main + Sides
42.5 h Completionist
14 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2021-02-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1.8 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
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User reviews

Posted on: September 7, 2025

Dal_9000

Verified owner

Games: 42 Reviews: 4

A Great Game Marred by a Bad Final Boss

Fights in Tight Spaces is undeniably fun and stylish to boot. Building your deck each run and learning to adapt keeps the game fresh. The missions offer a little bit of variety as well if you can be asked to do more than just punching dudes in increasingly flashy ways. The only major downside is that the final boss is far too difficult and dependent on luck. Classic Plus should be the only difficulty you choose, and solely for the reason of not wasting hours of progress only to get to the ending and losing because of random card pulls mixed with random enemy spawns. If you cam get this game on sale I'd say it's worth it for sure, but be prepared to pull your hair out on higher difficulties after spending hours on a run only to have it come to a rather cheap and anticlimactic end.


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Posted on: September 26, 2025

Burrito

Verified owner

Games: 1514 Reviews: 54

Worth full price

With the aesthetics of SuperHot, the tactical planning of Into The Breach, tight deckbuilding elements that leave the player feeling constantly better equiped while simultaneously not being able to get everything they want to ensure future perfect play, and a soundtrack that is both simple and somehow doesn't get old after twenty plus hours of play, Fights In Tight Spaces is a no kidding masterpiece. The plot's very wink-wink-nudge-nudge, a shiny gloss over the gameplay that doesn't take itself seriously. The pacing is nearly perfect - you're never more than maybe three seconds from making a decision, and if you hold the space bar to fast forward you can breeze through even the minor moments of delay. A game like this mostly succeeds or fails on it's balance, and this one succeeds beautifully. I've beat it with most of the default decks already, and the ones I haven't won with I've failed by virtue of my own errors. Luck *is* a factor, but a surprisingly small one for a game designed around card draws. Nearly every single time you lose you'll be able to look at the board on the last turn and identify where you went wrong - the step you should (not) have taken last turn, the way you failed to balance your cards with your 'momentum' (the currency you spend to play said cards). A range of difficulty options let you pick a level that fits your confidence, and the plotless "Endless" mode is a nice alternative where doom is assured but you can get surprisingly far with good adaptability and a small bit of luck. I usually intend to play about an hour a session, but it has a way of One More Round-ing you for up to around two and a half hours. It does the Tactical / Strategic cycle thing well. Tactically : Which of my cards do I play this round, and in which order, to avoid damage / maximize damage / secure better positioning? Strategically : What route do I take to the Big Bad, maximizing my rewards for the playstyle I'm going for this time around while not biting off more than I can chew. How do I convert those rewards into a better deck - more cards, less cards, better cards, (..etc..)? I got this on sale, but it's probably worth full price. At around a bug-free 20 hours, I've really enjoyed my time with it, and am unlikely to uninstall it any time soon. The developers get auto-buys from me going forward, as long as they can keep up this level of depth and polish.


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Posted on: October 1, 2025

Awesome indy title

Love it, this plays a lot smoother than a lot of card games, the animations are smooth and clear. You end up doing some crazy combos when you get the right cards and you "click" with the card system :)


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Posted on: October 8, 2025

Finlander66

Verified owner

Games: 16 Reviews: 1

Unpolished Fun

Definitely worth playing. Just needs more polish. The potential rewards for fights should be able to be viewed in detail before choosing to fight it. Just a symbol is not enough. Cards that have discard are not intuitive. You press it once and it does not activate. You do learn after the first time, but there's no benefit for that small frustration. Even if we don't have what is needed to play a card that's in our hand, it would be still nice to see the result if we could use it. Not really related to polish and more of an subjective opinion, but the music starts to feel repetitive pretty fast. Could be just an subjective opinion but the default music volume is too loud. It would also be nice to be able to see the full body of the 3 potential player character skins. I did not expect the middle one to have heels, for example. The ability to modify your own character from different parts could be fun. Maybe even giving you cosmetic rewards for playing. Vault could maybe use a buff of some sorts. Or maybe the levels themselves should have more vaultable obstacles.


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Posted on: October 28, 2025

Scorpagor

Verified owner

Games: 56 Reviews: 7

Less Than the Sum of Its Parts

Despite taking the incredibly satisfying 'tactical repositioning combat' of Into the Breach and slapping a deckbuilding roguelite on top, Fights in Tight Spaces feels like it's missing something. Double digit damage and health numbers, as well as similar-looking enemies with lots of different abilities can make each combat round feel overly complex. The information is all there, but you have to pay very close attention and do a fair bit of arithmetic to find the optimal turn. A single mistake can cost you dearly, and with a full run easily taking 4 hours, this can feel quite punishing. It also suffers from common deckbuilding problems such as having too many useless cards, and some builds being way underpowered compared to others. The presentation looks neat but feels lacking in effort. Enemies are just 3D-models that will ragdoll when defeated, which contrasts heavily with the stylish simplicity of the art direction. The theme comes through however and manages to deliver the feel of a secret agent engaging with hired goons in bare fisticuffs. Overall the game is a decent timekiller, but personally I'd much rather play Into the Breach.


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