Card-Based Tactical Fighting!
Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.
Pick from over 2...
Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.
Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.
Features:
Control the Space: Use the environment against your adversaries
Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements
Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs
Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld
Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard
Summary
In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.
As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.
Goodies
Contents
Standard Edition
Soundtrack Bundle
Complete Edition
soundtrack (MP3)
Weapon of Choice DLC
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Interesting gameplay, its like slay the spire in 3d :-) Nice music that creates atmosphere of real tough fight. Minimalistic and, at the same time, stylish graphics. First few levels are easy, but in the end of the game big difficulty spike awaits you in order to ruin all positive impressions game made before and make you rage quit it. At least it happends with me.
I selected the easiest level of difficulty but that does not help at all. Fights in tight spaces has the same issue that Othercide has with its difficulty curve. Its just so dissapointing that for me it was impossible to complete the very last level of the last mission. And I do not wish to start over a new game just to try build proper deck for the last level of the game or try replay the last level for the 20th time
It's a pretty good strategy game. However, there is only one saved game. You can't work multiple characters at a time. If you want to try something different, all your previous progress is deleted. So you can't switch between multiple decks of cards without doing all the same levels all over again.
Fights in Tight Spaces is undeniably fun and stylish to boot. Building your deck each run and learning to adapt keeps the game fresh. The missions offer a little bit of variety as well if you can be asked to do more than just punching dudes in increasingly flashy ways. The only major downside is that the final boss is far too difficult and dependent on luck. Classic Plus should be the only difficulty you choose, and solely for the reason of not wasting hours of progress only to get to the ending and losing because of random card pulls mixed with random enemy spawns.
If you cam get this game on sale I'd say it's worth it for sure, but be prepared to pull your hair out on higher difficulties after spending hours on a run only to have it come to a rather cheap and anticlimactic end.
With the aesthetics of SuperHot, the tactical planning of Into The Breach, tight deckbuilding elements that leave the player feeling constantly better equiped while simultaneously not being able to get everything they want to ensure future perfect play, and a soundtrack that is both simple and somehow doesn't get old after twenty plus hours of play, Fights In Tight Spaces is a no kidding masterpiece.
The plot's very wink-wink-nudge-nudge, a shiny gloss over the gameplay that doesn't take itself seriously. The pacing is nearly perfect - you're never more than maybe three seconds from making a decision, and if you hold the space bar to fast forward you can breeze through even the minor moments of delay.
A game like this mostly succeeds or fails on it's balance, and this one succeeds beautifully. I've beat it with most of the default decks already, and the ones I haven't won with I've failed by virtue of my own errors. Luck *is* a factor, but a surprisingly small one for a game designed around card draws. Nearly every single time you lose you'll be able to look at the board on the last turn and identify where you went wrong - the step you should (not) have taken last turn, the way you failed to balance your cards with your 'momentum' (the currency you spend to play said cards). A range of difficulty options let you pick a level that fits your confidence, and the plotless "Endless" mode is a nice alternative where doom is assured but you can get surprisingly far with good adaptability and a small bit of luck.
I usually intend to play about an hour a session, but it has a way of One More Round-ing you for up to around two and a half hours.
It does the Tactical / Strategic cycle thing well.
Tactically : Which of my cards do I play this round, and in which order, to avoid damage / maximize damage / secure better positioning?
Strategically : What route do I take to the Big Bad, maximizing my rewards for the playstyle I'm going for this time around while not biting off more than I can chew. How do I convert those rewards into a better deck - more cards, less cards, better cards, (..etc..)?
I got this on sale, but it's probably worth full price. At around a bug-free 20 hours, I've really enjoyed my time with it, and am unlikely to uninstall it any time soon. The developers get auto-buys from me going forward, as long as they can keep up this level of depth and polish.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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