Posted on: March 3, 2021

Honved2016
Verified ownerGames: 55 Reviews: 28
Almost great
FoG:Empires is another of those turn-based games like the old Master of Orion, or Slitherine's own previous Legion, Chariots of War, or Spartan games, where you move arbitrary-sized units of population to any of the 4 different task groups: Food production, Construction, Money making, or Cultural advancement. Filling up the food bar completely grants another unit of population, with each additional unit requiring exponentially more food to build. Diplomacy is considerably more fleshed out than in their earlier games, and it plays pretty easily once you learn the interface (which is about average in difficulty, despite a couple of quirks). I was up and running in about an hour on my own, and didn't need the manual to at least figure out the basics, although I had to consult it later to clarify a few issues. There are several annoyances and insults in the design of the game, such as the initial campaign selection screen always defaulting to the DLC, and you have to CHOOSE to play the base game, since the default selection will throw an error message for not owning the DLC. Each faction (out of well over 50) has its own list of "goals", which unfortunately will always be presented in the same order if you choose to replay that faction, so it's not quite as "infinitely replayable" as it could have been if it had been procedurally generated or randomized. Some factions are pretty much destined to get overrun by nearby and larger expansionist powers which will inevitably get an early mission in EVERY campaign to destroy you, so not all factions are "worth playing". Overall, after the initial "newbie failure" due to picking a difficult country without the experience to pull it off, this has turned into one of those "just one more turn" games where you look up and find that it's 2am. I find it well worth the sale price I got if for, here on GOG.
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