Posted on: November 17, 2019

Spellsweaver
Verified ownerGames: 337 Reviews: 34
Serviceable, I guess
Starting with good parts - the art style of this game is what made me buy it. It genuinely looks quite nice, both cards and backgrounds. That's, however, ends the list of good things I can say about this game. The worst part is complete lack of originality. Slay the Spire exists, and so do Hearthstone singleplayer adventures, but that by itself doesn't condemn the game. After all, the whole idea of card-collecting dungeon crawler (avoiding term "roguelike" on purpose) is a pretty exciting foundation by itself and is yet to be explored properly. Unfortunately, this game does not really try to explore it. What it does it basically copies the basic structure without ever trying to really develop it. But that's not all. In this game, pretty much all you have are cards in deck. Your skills, your potions, even your loot. And loot is not a card you'd like to draw in combat. It's either literally unplayable or a very bad card. And if you don't take treasure then you might as well not bother winning, since your treasure is the only thing you'll carry outside of a dungeon. This game also suffers from Darkest Dungeon syndrome - you can't play your cards outside of combat. And so many card are not just useful outside of combat literally ONLY useful outside of combat. You don't want to draw a card that gives you 5 XP in a combat. But it's the only way you can use it, so you'll be stalling your combats a lot. What makes it worse is how easy it is to stall a combat: reduce enemy attack with one of many cards that can do it. In the end, we have a game that might have the same genre as StS yet very opposite. Where StS tries its hardest to be a tactical game, where to win you have to analyse your decisions, in this game you will lose to drawing a full hand of gold coins that you couldn't possibly not picked because they are the only way you'll unlock special cards and new characters.
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