Posted on: December 12, 2019

c2h4n
Verified ownerGames: 577 Reviews: 3
Promising but unbalanced
I can't say I hate this game or that it's terrible, but it suprisingly delivers no fun. The only good things that it has is art style and some general ideas. But that's not enough to make a good game. I'll put a list of downsides: - balancing issues: rng in this game is untransparent and sometimes infuriating. You can basically steamroll three dungeon floors and die on the third boss because your card build is comepletely ineffective against it. Moreover, inability to discard loot cards from hand looks like some major oversight. - nonexistent deckbuilding. everything is rng - your level up skills, loot drops, passive skills line-up (I've got a set of 3 passives that I didn't like, tried to re-roll them and got 2 of them again), debuffs - and you don't have any control over it at all. - unclear mechanics - it sometimes hard to understand what effect your card will actually perform, cause description is some kind of gibberish mess. - lack of Tutorials and bad UX. No tutorials on important mechanics like Fate Points, debuffs etc. No map or at least some indicator which will show how many rooms you've passed and how many remains to the boss|exit. Hope this game will be updated in future, coz it has some great potential, but right now it's rather "get on -75% or avoid entirely".
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