Posted on: May 17, 2012

KOC
Games: Reviews: 16
Tired of scripted shooters? Give Far Cry 2 a try
In this day and age, with all the scripted shooters that funnel you down pre-determined paths while shooting enemies that pop up in predetermined places, it is refreshing that we got to have at least one big-budget FPS that did the complete opposite. Far Cry 2 is an open world game, but not in the sense of Grand Theft Auto - this game is purely about the combat situations and how you approach them, giving you complete freedom to navigate a huge map and plan your approach before commencing to attack. But what makes it great is when things don't go according to plan. The combat becomes unpredictable and you have to improvise, and as long as you don't try to talk your way out of it (bullets speak louder than words on the sunlit African steppes, apparently), there's a good chance you can get out of any situation making smart moment-to-moment decisions. The only real downside to the combat is the poor AI of the enemy soldiers, but I can't say it ever got boring laying waste to them - not when you've got such a huge arsenal of machine guns, rifles, grenades, and what have you. You can even set fire to the surrounding grass and trees using molotovs or a flamethrower, which makes for a fun strategic way to cut off your pursuers. Speaking of pursuing enemies, it can be a bit annoying that you constantly bump into hostile vehicles when you're on the road in your jeep or whatever else you might be driving around in when traveling across the map, as it always results in a fairly samey situation where you get out of your vehicle, mount its turret and blast away before you can carry on again, repeated ad nauseum. Thus getting from one end of the map to the other can be a bit of a low point, but at least there are busses to catch as a fast-traveling option. The driving is thus the most tedious part of the game. Far Cry 2 is at its best when you reach your objective (usually an enemy camp of some sort), scope it out and plan your attack - only for everything to go haywire and you having to act on the fly, like a proper 80's action hero would. The difference being that any potential movie director aspirations on the game designers' part are put aside, as you are in complete control of how you go about completing your objective, as long as it involves lots of guns, bullets and things that explode. And I assure you, it can be a hell of a lot of fun.
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