Posted on: August 24, 2021

Bloodrunsclear
Verified ownerGames: 1219 Reviews: 143
Old School in the Right Ways
This game feels like a classic but not in that it has deliberately de-made graphics or a bad UI. It's the sheer amount of stuff packed in, the amount of meaningful choices, and the clear attention to detail on display that made me feel like I'd cracked open a big box game from the glory days. This is turn-based combat perfected. Short and sweet, hard hitting, you always feel you're in control, it's challenging but RNG is never an issue. Archers troubling you from cover? Smoke them out. Use spear fighters to jab around your swordsmen and axemen. If you're failing it's usually because you ran into a tough challenge or YOU made a mistake in tactics, not because chance wasn't on your side. You've got the reigns of choice here. The first major decision has several shades of choices interlaced depending on what you decide counts as an honorable duel. It would be a meaty enough game without the manifold components opening up soon after the first few quests. You do indeed have expeditions, but you also manage a stable of warriors and allies you need to keep in the zone for when they're called upon, materials gathered for crafting and trading, and eventually a homestead to guide and upgrade. There's some scattered voice acting, but the amount of reading is thankfully offset by the interesting characters and a story that feels authentic and dependent on your pathway to leadership. The 'good' option isn't always the one your allies prefer because it could be a sign of weakness. If you suggest something typically viking-ish like a raiding party you might flat out be told to keep your head out of the clouds and your mind on the problems at home. The 'correct' path isn't the one that satisfies everyone or the one the game rewards karmatically, it's the one YOU decide based on your playthrough. If you like deep roleplaying, great turn based combat, AND tons of systems, check it out!
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