Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG, Expeditions: Viking. How will history remember you?
As the newly app...
Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG, Expeditions: Viking. How will history remember you?
As the newly appointed chieftain of a modest Viking clan, you’ll have a village of your very own. But to carve your name into the runestones of history you’ll need great strength, and great wealth to grow your village’s prosperity and renown. There is little left to be gained from the Norse lands and so you must set your sights on the the seas to the West, where tales speak of a great island filled with treasure ready for the taking.
Your trusted huscarls will follow you to Valhalla if that be the order of the day, but you’ll need more than loyalty to leave a legacy that will be remembered for a thousand years. Now assemble a worthy band of warriors, build a ship, and seek your wealth and glory across the sea. Britannia awaits in Logic Artists’ Expeditions: Viking.
Create your very own Viking chieftain! Carve out your character from our unique character system, where stats, skills, and abilities define your character's role.
Raiding or Trading? Vikings were known not only as violent warriors, but savvy tradesfolk. How will you find wealth, with the carrot or the stick?
War and Politics: Side with various factions be they Norsemen, Picts, or Angles.
Reputation: Be mindful of your choices, the stories of your actions may bring others to fear you, but will they trust you?
Step into the pages of history: In a beautiful and visceral telling of the Nordic history.
Popular achievements
Rite Of Passage
Loot the passage grave in Skerninge
common
·
39.56%
The Dragon
Commission the construction of a new longship
common
·
42.75%
Thegn
Complete the prologue
common
·
55.82%
Viking
Begin your first expedition
common
·
35.43%
System requirements
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I really want to like this, i finished the prologue and enjoyed it but then when i try to leave the village i get teleported to the center, no matter what destination i pick. It's impossible to progress in the story, the game has been out for 2 full years and it's still nothing but a bug ridden mess.
Don't buy it, you are just flipping a coin hoping you won't run into a game breaking bug.
Honestly if you enjoyed the last Expeditions game, you'll enjoy this. A few things are missing, like exploration of the Overworld map has been trimmed down (though the woven fabric art style is gorgeous). This was a trade in for the large cities you get to run around it seems. A few bugs still lurk in the game, but the devs seem to be addressing them with regular updates.
Outside of that, its a good play. Good graphics, excellent writing, well balanced campaign supply situations, and some tough choices. Normally I'm a light side player, but Vikings muddy that water because of what you are. You ARE conquerers, you do follow a different faith than the church, and it was surprising to find myself picking more aggressive/harsher choices than normal because the writing pulled me into a roleplay style I've never explored.
A bit upset the Picts are Catholic/you cannot convince them to convert back, otherwise 5 stars.
Really loved it, did not expect to! Skill system is a cookie cutter system, but lots of options and works well! Lots of variation, no tedious repitition, just wished there was more of this game or a bigger universe or a strategy version. Want more basically!
Worth the money, never once looked back. Though I wasnt really sure in the beginning cause these RPGs/magic stuff isnt really my thing (no magic in this one, a bit of potions and healing but nothing that defies all reason.
The rating is based on mechanics rather than vision. In particular I found it impossible to engage the bandits in the Stolen Heirloom quest even as I ran alongside them. I'm a warrior runnind down my enemey, we are abreast, what in the name of the gods prevents me from cutting them down? I have to wait until a pre-determined ambush position is reached even if I am on top of them? I love the premise, I love the nuance, I love bones, but some of the implementation needs polish. The game deserves a 5 of 5, but I can't provide it with such a silly situation vexing me.
The game started interesting but quite fast it showed it's inperfection.
- rest: it's not possible to make a camp- one must travel to campsite even if it's make you fatigue, hungry, whatever. There isn't possibility to rest in city, village, your own home
- combat: no positioning, game force to use shield at least for a first rund
- steal: you got cought, so what? Fight over it, pay price for deed, run, diplomacy? No. You steel or lose reputation
- team: you want a team with similar poinf of view as yours? Not in this game. I tried to create a mercenary with stats and attitude as I like. Not a chance. In addition I noticed that base damage of mercenaries are much lower from companions who can you meet during game.
Big plus for conversation difficulty, moral choices. Only one big plus from me.
- some items are hard to reach, i had to move camera a lot to serch some barrows or crates
- no force kill, no coherence: my firs expeditions to britan. I think, I'll stop throttle of human development by erasing christianisty. Ofc not. You can kill only during combat. In first city which I visited I started fight right away... NO ONE CARES. Citizen spoke to me like nothing happend, trade was'nt blocked, guards let me to the king. Conversation was the same as in peaceful solution.
ALT F4, unistall.
I tried...
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