Posted on: February 12, 2017

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Verified ownerGames: 183 Reviews: 4
Throw me a bone, people!
There's a lot to like here, and some very clever in-jokes for fans of Bond films and classic spy shows of yore. That said, a few notable whinges: 1. The Acts of Infamy (AoI) that should be the heart of the tactical game are abstracted to the point of being as exciting as watching a download. I'd like to see a revision of the game that makes the AoI missions the heart of gameplay using an engine like Silent Storm or Invisible Inc. 2. The lack of scenarios or random starts, and the fact that any restart takes you all the way back to square 1 having to reinvent every room from scratch - these things hurt replay (at least for me) since it feels like I have a long slog just to get up to the interesting part. 3. You absolutely need to follow a walkthru to prevent making a critical error that will screw up your end game because... 4. The game plays out in a stuck script with only a few digressions or options along the way. The side quests are minimal and really just add more loot, the variation in henchmen is fixed (can't create your own or even name them), and the objectives are linear with no branching. All in, it's definitely worth the price here on GOG, but you will get bored sooner than with comparable games like Dungeon Keeper - and that's too bad. There is an opportunity here for a truly great game and maybe someone will pick that up and give us Evil Genius 2. If so, I'd want to see it focused more on the AoI missions, allow for more user customization and branching plots/objectives.
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