Posted on: May 9, 2025

Barrsie01
Verified ownerGames: 97 Reviews: 1
BEST GAME EVERRRRR
just perfection. chefs kiss. P RANK (ultrakill fans will know
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Posted on: May 9, 2025

Barrsie01
Verified ownerGames: 97 Reviews: 1
BEST GAME EVERRRRR
just perfection. chefs kiss. P RANK (ultrakill fans will know
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Posted on: October 27, 2025

Quasi-modo
Verified ownerGames: Reviews: 10
Women in refrigerators IN SPACE!!!
Whilst credit must be given to the developers for prioritising gameplay first and foremost, story developments about halfway through the game made me no longer want anything to do with game. THE GOOD The space combat, as said in most of the other reviews. And the procedurally generated environments are both visually stunning and provide a number of space objects that the likes of Freespace 2 could never, whilst not confining you to tunnels like the Descent series. And the overarching story is reasonable attempt to make sense of the using a "roguelike" structure to increase the size of the game area using said procedural generation. THE BAD You can't turn the inertial dampeners off (they can be damaged). This would have been easy to program because the physics already exists when the inertial dampeners are damaged... Also the descriptions of several ships unnecessarily break the 4th wall in what they can't do for balance reasons. THE UGLY The devs decided that they would kill 100% of the female characters in this game, for no apparent reason. A google search shows that I'm not the first to bring this up but they don't seem to care. As I said this happens about midway through the game, depending on how quickly you progress, and to the me the game is no longer any fun afterwards. Had been budgeting to buy Everspace 2, don't think I will anymore.
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Posted on: September 9, 2018

cobaltofdoom
Verified ownerGames: 73 Reviews: 4
Bland And Boring.
Roguelike spacesim. Maybe it can be made into a good combo. This isn't it. Targeting is atrocious: even following the marker only 20% shots hit. Enemy has near perfect aim. You're going to take substantial damage if there's more than 1 enemy. Theres always more than 1 enemy. Timed factor in space sectors: It's just dreary moving the distances from point to point. It consumes SO much time. In a roguelike you want to be always building. Not grinding. When you die after having spent 5 minutes moving through mostly empty space to get a space nugget to build whatever, what is the point? Love roguelikes. This turns the genre to a heap of poo.
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Posted on: December 22, 2019

mrguy08
Verified ownerGames: 43 Reviews: 30
Solid Space Pilot Sim
This isn't really my genre but for a lot of people the space pilot sim is a huge draw. I appreciate how cool the game is for those kind of people so I'm leaving it a higher review, but for me it's hard to follow story wise and I find the combat to be a bit seizure-inducing.
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Posted on: October 1, 2016

mmkk
Verified ownerGames: 155 Reviews: 3
a game to die for!
.....and you will. i like this game. it may just be in beta, but it feels finished. lots of fast ship combat. play in first person mode and it's like being back in a good cockpit shooter from the 1990's, e.g. descent freespace. switch to third person mode and you're back in this century playing an rts game like starpoint gemini 2 or rebel galaxy. there are currently 7 sectors you can sequentially jump to in everspace. you don't save games in everspace, but you can quit and later return to the game in the same condition you were in at the beginning of the sector you quit in. if you are kia in the game, you return to sector 1 and begin again as a new person in a new ship. you lose all previously gained resources, but you keep all previously gained perks and you are given a chance to use previously gained credits to buy perks once before you launch in the new ship. after launch, you lose any unspent credits. here's how i played. i initially played the death game for about 20 kias and played almost exclusively for credits, usually earned in ship combat. i used the credits to buy perks to better equip my new life ships. the combat was good training in how to fight enemy ships and installations. i finally tired of death and began to play for endurance to see how far i could get in sectors. i backed off from a lot of combat and went for more resources. the combat and situations get more complicated with each progressive sector. when you get to sector 5 things get really hectic. you are jump inhibited for a while in sector 5 and really need to know how to fight. after about another 10 kias, i finally managed to finish the game in sector 7. i am looking forward to playing the game when the promised new ships, etc., are added in the release version of everspace.
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