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EVERSPACE™

in library

3.9/5

( 350 Reviews )

3.9

350 Reviews

English & 11 more
Offer ends on: 22/09/2025 09:59 EEST
Offer ends in: d h m s
19.990.99
Lowest price in the last 30 days before discount: 0.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
EVERSPACE™
Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent f...
Critics reviews
77 %
Recommend
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9/10
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4.5/5 stars
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9/10
User reviews

3.9/5

( 350 Reviews )

3.9

350 Reviews

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Product details
2016, ROCKFISH Games, ...
System requirements
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
  • Roguelike space shooter with persistent progression
  • Three player ships with in-depth upgrade and damage system
  • Captivating non-linear storytelling featuring interesting characters

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
4.9 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
Español (AL)
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: May 27, 2017

yogurtking

Verified owner

Games: 269 Reviews: 3

FTL meets Wing Commander

I love Rogue-likes, and I love arcadey flight sims. This game definitely has a learning curve but nothing major. I started playing in beta and my first few runs felt like I was never going to get out of the first sector, but as you play you get better at dog fighting and figure out how to deal with corvettes and bigger threats. I'm not really a fan of the 'die and then get a boost the next time you play' mechanic but it isn't a huge buff, what I'm trying to say is like a good rogue-like it is more about learning the game not just grinding perks until you are allowed to finish. though, luck is of course a factor too. sometimes you find an awesome weapon straight away, sometimes nothing. the graphics are gorgeous. you can watch a let's play and see for yourself. the sound is enjoyable, though I've been listening to the TRON sound track while playing and it fits even better in my opinion. The voices fit the setting and haven't gotten annoying yet. I haven't finished the story yet, so I won't comment on it. seems decent so far. all in all I'm very pleased with it. the exploration and space combat aspects should keep me coming back for years. if only No Man's Sky had been more like this.


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Posted on: February 20, 2019

KayM1985

Verified owner

Games: 86 Reviews: 3

Not worth a buy...

I was expecting a game like Freelancer. But unfortunately it´s very far away from this masterpiece. It´s just flying arround, shooting enemies and visiting space stations. In every sector it´s nearly the same, no real story comes with this game. Enemies are mostly muc stronger due to flying in groups. If you want a REAL space sim, buy the good old Freelancer.


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Posted on: July 27, 2019

Rykoss Eyra

Verified owner

Games: 39 Reviews: 3

Self-Defeating

The settings in this game are beautiful. The controls are intuitive and the combat well flushed out. It even has a decent narritive the helps keep you engaged. The possible ship choices are a bit limited but that's not a game breaker. However, the game starts to fall apart at its self-defeating mechanics. Like any game, you push through tough fights in order to stay alive and be rewarded. But in Everspace, you're not rewarded until you die. As in you literally do not have the opportunity to upgrade your ship until your current ship explodes. You gain money by playing the game but you're not able to really spend it until you die & upgrade your ship; and anything you don't spend, you won't get to keep - you'll lose it when you respawn. The same goes for the crafting based upgrades. Ignoring that adding a crafting mechanic to this kind of game doesn't add any depth, in Everspace it has been made into a time sink for temporary upgrades, really just creating an uneeded, unending grind because once you ultimately die in order to upgrade your ship, you'll lose all of your crafting ingrediants & start back at step one. It's an interesting dynamic for self created difficulty but this system of leveling up on death rewards the player for failure and fails to reward the player for success. I do think some people will really love this but as an objective product, it's a major flaw.


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Posted on: July 28, 2021

zeerogog

Verified owner

Games: Reviews: 51

Questionable Gameplay

The gameplay is "Descent"-style combat in rouge style, means you're meant to fail and try again with higher attributes. The game refers to it as a RUN which is the right word. The questionable part is the algorithm that decides what obstacle it puts in your way to prevent you from advancing. In essence the game is short. You traverse 6 sectors on your way to sector 7 while jumping locations via a map. In each location you're doing the same thing, collecting resources to craft consumables like missiles, having dogfights with other ships just to flee from their unlimited reinforcements and jump to the next location. The locations are generated at the start of each sector, basically asteroids, ship wrecks, small stations etc. You need to reach Sector 7 at least 5 types to finish the game which becomes a source of constant frustration after a while. The mentioned algorithm is efficient at lengthening the play-through time even though the game essentially does not have much content. Unless you're into the genre, skip this title.


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Posted on: September 29, 2022

crybabyred

Verified owner

Games: 339 Reviews: 1

Lacks the synergy of a good rogue-lite

I gave it a good try, I got to the 4th sector (of 7 I think), but I uninstalled the game in frustration. Dying is what allows you to spend your credits on upgrades, as well as what makes your blueprints and special items available for subsequent runs. Each sector is a little harder than the previous sector, there’s no RNG about it, and if you don’t die you can’t progress. No matter how good you get at the combat, you can’t finish a run without dying multiple times. This, I think, is what makes the game unsatisfying. There are a few other things, like how dialog with my ship AI and combat with other NPCs would sometimes overlap; the exclamation mark next to a new codex entry stopped going away when I read the entry; and the squad of alien ships that arrives after a few minutes, forcing you to move to the next node on the map. It’s too bad, because there were some stretches during my 16 hours there that were fun and intense.


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