Posted on: February 13, 2025

Oblithian
Verified ownerGames: 23 Reviews: 4
Surprisingly Limited
I like the game mechanics, but I am guessing (like with Stellaris) in one ofthe many patches over the years they broke how the game was originally intended to be played. ...Or this is always how it was. Basically only certain nations are really meant to be played. And the way they set it up certain nations have bonuses which make them unreasonable to dealwith outside of the more historically accurate situations. In other words, if you want to play the history scenario it'll do it. However, if you want to just play a game making different decisions the game will punish you for it, and it will not work well. If you have played Stellaris or total war, you have control over how you want to play. Here it's basically dictated by which country you choose, who it wants you to fight and when. For how they built it, it is impressive that it works as well as it does. Still, it just isn't that well constructed or balanced. A game like this either the AI should have preprogrammed historical paths and then decisions in response to the situation as they see fit, or each nation should pursue victory in a way that best reflects its situation. Like civilization. Instead things just happen and it doesn't necessarily reflect the situation that nation faces. It's more like how Mario Kart relies on cheating and rubberbanding in the background rather than simply having competitive AI. Like if you go up against the automan empire, their bonuses are meant to keep them Ottomaning, but it prevents things like precision strikes to capture remote territories. Also the mechanics are designed to force very slow progress. Tech is slow, the maximum number of territories is limited in a number of ways, diplomacy is not a very viable strategy... Anyway, it's ok, but it lacks a lot of something. CK3, is similar in that it feels a bit hollow when you play. Multiplayer is probably a lot better.
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