Posted on: December 13, 2012

markusd1311
Verified ownerGames: 71 Reviews: 1
One of the Best...
Card-based Games! Very good graphics and strong Game-play. Please release Etherlords 2!
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Game length provided by HowLongToBeat
Posted on: December 13, 2012
markusd1311
Verified ownerGames: 71 Reviews: 1
One of the Best...
Card-based Games! Very good graphics and strong Game-play. Please release Etherlords 2!
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Posted on: March 13, 2025
andreasaspenberg2
Verified ownerGames: 1031 Reviews: 120
a good but difficult game
you will not understand everything right away. once you understand it however it is a good heroes of might and magic clone. you do not need to focus as much on the castle however. i also purchased etherlords 2 and regretted it ever since.
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Posted on: April 14, 2025
Andy_McCool
Verified ownerGames: 10 Reviews: 1
Still Solid
This game still holds up even after all these years.
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Posted on: September 25, 2012
vdrandom
Verified ownerGames: 761 Reviews: 21
A great mix of TCG and TBS.
It's like HoMM mixed with MTG. Go get it, it's awesome.
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Posted on: November 3, 2024
catking2003
Verified ownerGames: 112 Reviews: 3
NOT HOMM
1) In HOMM, you take action during your turn NOT after you click next turn button which means in this game you can only take one action per turn even if that action is as trivial as picking up a resource right next to you. If you make a mistake or skip something you have to wait till next turn. This feels clunky and annoying. 2) In HOMM, your units don't just fall dead automatically after each battle but in this game they technically do because almost all spells are consumables (except the few basic ones). I played the sequel first where spells are not consumables and was utterly disappointed how Etherlords handles this. 3) In HOMM, you get to keep your heroes and develop them further through the campaign but Etherlords forces you to level up random heroes every mission. There is no sense of progression. All in all, not enjoying this. It feels like the developers are desperately trying to copy the HOMM formula (map design, resources allocation, expendable units) in their card game but the attempt falls flat because the two systems don't work well together plus the developers decide (for no good reason) to modify some of the most important design choices of HOMM (aka the hero action) making this mishmash of a game even worse.
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