Posted on: September 23, 2018

LavosCore
Games: 332 Reviews: 3
Overshadowed by its sequel
As it is case with some originals overshadowed by their sequels (take Baldur's Gate 2 for example), Etherlords is pretty average game. Due to weird design of turns (your heroes move at the end of a turn, not during it) and castle 'sieges', missions are often series of silly chases who will get to enemy's castle first and start chipping it turn after turn. Which is both boring and cheap, yet necessary strategy. Factions are unbalanced big time - Chaots will aggro rush you with rats, pumping them and pinging your hero with spells, but as Vital, you will have to upgrade our deck to fliers and ramp spells as soon as possible. Too many times you will have to fight with enemy hero who has much better deck and higher hp, what's worse - many times there is no way but to soak damage and painfully wait to draw better cards, as it is case with Kinects. Overall, battles are either banale affair of stomping on some low level enemy, or game of ehxaustion. The lack of second cast/end phase/instant spells takes any chance from battles to have a depth and more strategic layer. It's just a damage race. tl;dr Just play Etherlords 2 which is much better game, without weird turn system and much more interesting campaign.
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