Posted on: March 7, 2014

sneakcity
Verified ownerGames: 737 Reviews: 3
Play early levels, then stop
The deck duel is quite fun, and the early levels are nice to get a feel for the game. Then you have 10-15 turns before you die in later levels, against vastly superior enemies. I like finding combinations of cards to cast to thwart a computer player. The decks of 15 cards provide less lumpy experiences, but you can still load 5 cards or so of the same type (expensive!). Hero levels matter - they decide life points and how much mana you have each turn. And the play can be balanced since the 4 schools of magic aren't allowed to mix - so combinations can't be made across schools. Losing comes too quickly to the maps. Several maps had enemies rushing my castle by turn 10, and dealing it 20% damage per turn. You can lose within 20 minutes, easily, when his 27 life hero fights your 10 life hero - and has powerful spells and more mana to cast them. The early game is definitely an ideal experience, but the levels turn horrible. I have to average them out for a 3-star review. You'll be happier if you stop when the game gets painful!
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