Posted on: July 27, 2025

Pumpkinreaper
Verified ownerGames: 154 Reviews: 1
Sluggish pace
Since GoG keeps yelling at me to review games whenever I exit one, here we go: This game is decently fun, but made the bizarre design choice of walking at a snail's pace when it frequently wants you to backtrack for quests. There is a fast travel system, but it's mainly between towns and a few specific checkpoints, with multiple screens you need to walk through to get back to an NPC that gave you a quest an hour ago. Enemies don't respawn either, which makes the slow movement speed even more puzzling. There's also a portal spell that lets you make custom fast travel locations, but it requires heavy specialization in magic in order to set more than one or two. On the note of magic, your mana regen caps out at 1 mana every 3 turns (so every three steps/actions/wait actions taken) with spell costs far outpacing it and the growth of your maximum mana. If it efficiently cleared out groups of enemies this wouldn't be such a big deal, but instead you need multiple casts of the same spell to take out a couple of enemies. What this means is you will frequently need to rest to refill your mana after a couple of fights, during which you can be ambushed and end up repeating the cycle. There's multiple weapon types which seem to exist only to make you go "damn, I wish I picked swords", having nothing to really distinguish the three melee types apart beyond an early quest that can net you a sword that will be stronger than any other weapon you can find for a significant chunk of the game. If you can tolerate 10+ minute stretches of walking, then you can probably enjoy this game. I wonder if the later entries are better about this?
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