From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully p...
From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you to the golden age of swashbuckling comedy!
So, sharpen your sword, grab your boots and hat, and embark on a hilarious, action-packed spectacle!
Fencing With Flair
Parry, riposte and lunge your way to victory! Fight with style to fill your Panache Meter and unlock special skills! But you’ll need more than your sword to win the day…
Adapt and Improvise
Challenging, ever-changing fights push you to rely on your cunning and acrobatics to disturb your enemies. Learn their weaknesses to toy with them and express your fighting style.
Experiment with the Environment
Combat areas are playgrounds full of opportunities to create mischief and gain the upper hand. Surprise, stun, or evade enemies with a variety of objects - from rolling barrels to falling chandeliers.
Arena Mode
Unlock zany game-changing modifiers and new fight situations in the arena mode. Play and replay randomized scenarios to test your skill against waves of enemies!
Theatrical Characters
A flamboyant cast dazzles the screen! Adalia and her rivals react to each of your actions, exchanging witty one-liners during the flow of the fight.
Story Episodes
Discover the tales of Adalia, with unique challenges to complete and secrets to uncover. Fight through marketplaces, dungeons and palaces: the world's a stage for your epic duels!
Award-winning Passion Project
The game was first prototyped as an award-winning and much-loved student project. The original team has reformed and expanded as Fireplace Games to increase the scope, sweep and grandeur of En Garde!
I really wish I hadn't waited so long to play En Guarde. It refreshingly simple and fun, just swordplay and a fun story. It plays like POP Sands of Time, and the devs captured the swashbuckler setting perfectly. The character design and art are fantastic as well.
I have experienced one crash, and the game seems to make my fairly robust PC run pretty hard, for how simple the graphics and such are. Still, that hasn't gotten in the way of good fun.
The story is super fun, the devs really did a great job in capturing the comedy and wit of old-school vigilante/musketeer stories (especially Zorro lol).
Combat is definitely what makes this game shine: the environment and (almost) all objects within it can be interacted with to gain an advantage in combat, which is already quite engaging on its own and fluid.
A souls-like that isn’t dark and moody. Really colorful, vibrant graphics that I found appealing. There’s a neat painterly effect that appears on distant vistas. The gameplay is forgiving for a souls-like (which still means you’ll die a lot) and it really depends on stunning opponents in a crowd using the environment so that you can fight one at a time, otherwise you get swarmed. The fencing aspect and adventure-movie feel is spot on, think Zorro, Three Musketeers, etc. The story is light and light-hearted, it does the job of carrying along the gameplay. It’s fun, check it out.
Very cool fighting, with parrying, dodging, acrobatics and environment interaction (which is essential to win fights), although in some parts having the right timing feels too hard and unpredictable; characters and story are funny too, enough to make you enjoy the progression, and the graphical style is colorful, pleasant, and all seems well optimized. Fights and enemies can seem repetitive, but the game is short.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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