Posted on: June 4, 2019

skeeto
Verified ownerGames: Reviews: 9
Highly flawed, but still pretty fun
I've put probably a few hundred hours into this game since it first game out. In college I'd play Empire Earth over LAN with my friends all the time. I still enjoy the game today, but largely out of nostolgia. That being said, EE is a very flawed game. Sure, it's got 15 epochs, but a lot of them are basically the same. Only a few epochs actually introduce new game mechanics (siege, guns, flight, robots). It's got more units, but, again, a lot of them are essentially the same thing. There's a lot of stuff, but it doesn't work together to create a deeper, more interesting game. It's just a fairly shallow RTS with lots of stuff. Naval units are bulky and clunky, bumping into each other constantly as they try to navigate around each other (despite doing to the same place). They're frustrating to move around, and, because of this, having a single large navy isn't really feasible. The AI can't even manage it. The AI is also really, really awful. It's so bad that it blatantly cheats even on the easiest difficulty setting in order to keep up. Every time you collect a resource, each AI gets it as well, keeping it on par with you. Plus whatever pitiful quantity of resources it manages to collect. It also gets to know your military composition and where you're at. So all it does is builds units that counter your units, then throws them at you in groups without any real strategy. It's less like fighting an opponent and more like fighting the tide. My pet peeve about cheating AI in almost any game is it takes much/most of the strategy out of the game. There's no reason to hit the AI economically, taking out or otherwise cutting off their resource collection, since it's just a facade. The real strategy in EE is to not collect resources that you don't intend to immediately spend/invest, since that would only make the AI stronger.
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