Posted on: February 2, 2025

rickhardt16
Verified ownerGames: 20 Reviews: 1
I always come back to this game
Is a lot of fun and relaxing Love the mechanics, i don't think i have a found a game like this
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© 2002 Activision Publishing, Inc. Activision is a registered trademark and Emperor: Rise of the Middle Kingdom is a trademark of Activision Publishing, Inc. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: Emperor: Rise of the Middle Kingdom only supports multiplayer connectivity over LAN or direct connection.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: Emperor: Rise of the Middle Kingdom only supports multiplayer connectivity over LAN or direct connection.
Game length provided by HowLongToBeat
Posted on: February 2, 2025
rickhardt16
Verified ownerGames: 20 Reviews: 1
I always come back to this game
Is a lot of fun and relaxing Love the mechanics, i don't think i have a found a game like this
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Posted on: February 2, 2025
perunmarko_5487
Verified ownerGames: 12 Reviews: 1
GOG at its finest!
This is textbook example of the "Good old game". Loved it ~20 years ago and in 2025 nothing changed.
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Posted on: February 6, 2025
vuonganhtu00
Verified ownerGames: 1 Reviews: 1
game oki choi vui
good ...............................
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Posted on: February 10, 2025
Ovark7
Verified ownerGames: 1 Reviews: 1
Nice. Much like previous games
So far seems like only 1 music track but I'm still early in the game
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Posted on: February 17, 2025
JoshuaTT
Verified ownerGames: 2 Reviews: 1
Chill and Challenging
Emperor is by far my favorite underdog from the Impressions Series... This city builder outmatches Pharaoh by mechanics quantity and quality (Feng Shui, controllable Heros, interacting with other cities, two types of housing, centralized distribution of goods, to quote some). Beyond the innovations, this game updates many already-seen mechanics: (1.) monuments are more relevant, since they are less repeated across the campaign (no pyramid spamming from Pharaoh), and more satisfying, as building a monument is WAY less "buggy" than other games from Impressions series; (2.) due to the hommage system, religions feel more honest (or less punishing), even when there are four coexisting creeds in the game; (3.) wanderers are more efficient, they DO walk around to deliver goods or provide services; (4.) buildings efficiency feel way less stressing, as they cover decent areas (EXCEPT for inspectors tower) and produce in abundancy, so no spamming myriads of farms, potters, weavers etc.; (5.) the visuals are awesome, embellishing your city is both cheap and rewarding in itself. Regarding the negative points, I can't avoid mentioning the natural disasters, as it can be surprisingly frustrating. Sometimes it's just more worth reloading a recent save than facing the ruins of your city after a max. level earthquake... "PVE" objectives ("Rule X cities") can also be somewhat annoying, because managing to raise BIG armies (and sacrificing large amount of workers in the process) is the only way to build up the chances of a successful raid to other cities. Theres is one aspect of Pharaoh gameplay that beats Emperor: your citizen messages. In the egyptian city builder, your citizens often give you nice pop up messages when rightclicking; while in Emperor there are incomparably less scripted messages and some of them are just problematic jokes... In conclusion, this game is pure gold material for a revamp such as "Pharaoh - A new Era".
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