From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experi...
Windows Vista / 7 / 8 / 10, 1GHz, 1 GB RAM, DirectX 9.0c compatible graphics card with 64Mb RAM and...
Description
From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!
In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.
As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.
By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.
However…
The humans grew complacent and allowed their faith to fade.
Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.
It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.
Featuring well over 80 hours of classic dungeon crawling gameplay!
Choose from 16 different character classes including Hunter, Thief, Summoner and Valkyrie
Battle and defeat over 400 stunning monsters, creatures and demons!
Employ over 70 spell types as you descend through multiple dungeons
Collect and arm yourself with over 600 different items
Featuring the classic and traditional “THAC0” battle system
Now fully translated into English for the first time!
This PC conversion also features a number of improvements over the original, including higher resolution art and an improved user interface
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Despite a somewhat clunky interface (which feels weird with KB+M, but works naturally with a gamepad) it's one of the best crawlers that follow the template set by Greenberg-era Wizardries.
If you want pure, brutal & distilled dungeoneering with lots of options to customize your party, then this may be right up your alley. If you expect to win every battle and experiencing even a tiny failure makes you rage hard, then avoid this at all costs and consider playing Skyrim instead.
P.S. Don't listen to those who have only played Legend of Grimrock and ran away crying after playing this for five minutes.
This is like a wizardry clone, and i wish there were more like it (there are billions of these in japan)
there are exp+/and infinite map cheats out there if the game is too hardcore for you.
The coolest part of this game is that, you're summoner can capture monsters, and make them playable characters! They come with all of their special moves, resistances, and unfair advantages. If you are willing to keep them on their base class, you can keep these cool perks. In addition, you also get the large supplies of game art for portraits, just capture the monster you want, and "become" that character.
complaints, are the UI is built for a controller and is tedious, and no Linux support (crashes in wine)
This game issue is the UI.
It is no damn bad, so cluttered, unusable, confusing and redundant, that is worse than every game from 1980 to date.
I can't even understand the game that there is behind the UI, because is so damn clunky that even understanding how to save the game is painful.
Every now and then you have glimpse of something nice happening but again and again, you can't focus on the story/crawling as some crazy designer thought that a game to re-evoke and old classic it needed a worse UI.
Everything is difficult: shops, stats, spells, saving, healing, maps, equipment, stats, level ups, combat, party order etc.
Eye of the Beholder was decades ahead o this title: and it is for sure and old classic.
Sorry, but I can't play a game in these conditions.
This is a bit of a weird one to me. Occasionally you find a game with convoluted rules, and sometimes you find a game with REALLY convoluted rules. That's Elminage Gothic.
It's the kind of game where understanding the quirky nuances is best figured out beforehand, since you can't really make casual decisions. My dragon fighter sounded "cool" (Oh neat, I can slash with swords AND breath fire?), but was a bad choice. My sword damage is WAY higher than my dragon breath will ever be. Weird. So making a dragon mage would work, but as a fighter, it's a waste of a race feature. That murders any playfulness in making a character.
My biggest gripe shouldn't have to exist, in my opinion. So far I've played about 4 hours of the game, and I'm still almost always using the standard attack with every character, even the wizards. They have so few spell uses, you have to save them. I feel like I'm still in a tutorial mode. There's NO way to go on auto-attack. You hit Enter 12 (!) times every turn to repeat the same 6 actions for 6 characters. I must look like I'm having a button mashing contest!
Here's a huge one for me. You can't make money off selling loot unless you have a Bishop class in your party. Again, unless 1 of your 6 characters is a Bishop, YOU CAN'T MAKE MONEY SELLING LOOT! Why? Because only the Bishop class can identify items. Before they are identified, you can't even use them! Found a helmet, but have no Bishop? Sorry, you can't even try it on. Now you CAN identify items at the shop in town, but get this, at half the cost of the item. The irony is, you can then sell it for only half it's value. That means you break exactly even! I hate it.
I complain a lot, but I can see a lot of decent things in the game. I can still play it in short doses. The art is fantastic, but that's its biggest selling point. Maybe after a few more hours, I'll have a lot more abilities and spells, and start having some depth of play. But it should not take 4+ hours to get there.
Elminage Gothic is a very conservative, but incredibly well done, extension of the basic Wizardry 1 mechanics.
Like Wizardry 1, the game deemphasizes boss fights (though they exist) in favor of fast-paced but challenging random encounters and convoluted mazes that will stretch your resources to the limits.
Elminage Gothic manages to enrich the basic Wizardry 1 classes without making things complicated (as opposed to say Etrian Odyssey or Wizardry 6-8). Each class gets one or more special abilities that differentiate them. For example, the Hunter can go first in a round a limited number of times, high level Lords increase their allies' special resistances. High level Fighters get the biggest damage boost in the game.
These special abilities are incredibly well balanced and possess subtle nuance. They give each class its own unique character, but without the complicated talent trees of Etrian Odyssey or the elaborate skill system in Wizardry 8. A fighter and a brawler both just spam the attack option, but somehow both feel and play very differently, with very different strengths and weaknesses. Indeed, the Brawler's strengths and weaknesses even change over the course of the game!
Elminage Gothic has managed to resist the almost irresistible allure of bloating enemy HP while nerfing their damage. Enemies are frail, but hit hard, and often with nasty side-effects. Combats (even boss fights) are fast and intense. They're over in seconds (well, some boss fights might last minutes), but a lot of can go horrifically wrong in those seconds.
The game isn't perfect. Its early game is a bit weak, the dungeons perhaps too convoluted and the gameplay perhaps too slow. But from the midgame on, the game takes off like a rocket and doesn't slow down, and before you know you'll be level 200+ and fighting gods at the top of a 20 floor tower.
Well worth checking out if you loved Wizardry 1 and want to see the ideas in that game nurtured to their full fruition.
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Ok, got it
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