ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful ac...
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
In ELEX, you join the war over a powerful resource that gives people great magic-like powers but turns them into indifferent cold creatures. You decide if emotions and humaneness or cold synthetic logic will rule the world of Magalan.
Completely seamless Open World experience without borders and loading zones for the ultimate exploration experience
Vertical Exploration: Use the jetpack to reach any place in the game world
Simulated game world where everything reacts to the players actions and provides for an authentic atmosphere
Highly interconnected quest system that support true player choices
Tactical and challenging combat system for close and ranged combat
Universe set in a post apocalyptic science fantasy universe that combines the most interesting aspects of all genres
This game is a really nice gem but a raw one.
its a intresting world full of stories and different Chars but ..
You feel also that it would needed some more tuning, more different character faces, more time to deeper the stories and possible choices for the Player.
Still its a really nice game with a interesting Story and a world thats waits to get explored.
ELEX is the first game from Pirhania Bytes I was able to finish. G3 was a mess of bugs at it's time, so I deleted the crap. Risen was a non-motivating attempt to conclude what had started with the Gothic-series, but bored me.
Now ELEX: There are lot of quests to do, some NPCs are very unic and some quest have hard turns. All in all, it is just impossible to act clear good or all evil. This is a very good tone of the world of ELEX and reflects human actions and decisions also in the real world. Sometimes I was a bit suprised about this distopy in parallel to our current situation (Corona).
In summary, in shape of a current triple A production, this game would be a masterpiece. Here the points, why it fails to get 5/5:
- Life simulation is outdated: NPCs just stand where they are, just break standing for sleep. All of my measures revealed just one NPC practicing a more complex daily routine.
- production of the dialogs is outdated: Most of the time, you talk to NPCs. So, it bores to listen to static voice acting, moreover the scenery itself is all time the same, camera angle, no acting by the figures itself.
- the fight system is a pain: There are scripts just running and it dosn't matter how fast or elegant you can hit buttons. Main advice to get no or few damage during a fight: Don't get hit by the first attac of your opponent!
- Graphics quality is outdated.
- Standard-story, save the world, just no motivation for a second playthrough
I really enjoyed this one. Yes, it's no AAA title, the combat system can get frustrating against multiple enemies, but the story is not that bad, the characters are all wonderful suspicious, even the graphics are not up to date, the open world looks really nice. Everywhere you can feal soft Gothic vibes, which make this game feel so familiar. Compared to the Gothic series, the technical state is excellent, no community patches needed. If you liked the Gothic series, you will like this one for sure. Ignore the weak rating, either you like Piranha Bytes games, or you hate them.
Elex is a rich RPG with a lot of depth, great mechanics and amazing world. It looks kind of modern but the laggy controles, stiff animations and complicated shooting mechanics still show the gothic ancestry. The one gripe I have is that it feels unfinished. It seems like they build that amazing world and story and then ran out of time. A lot of end game storylines dont make any sense and once you are strong enough to explore the world theres not a lot to find.
Seriously, ID software figured this out 20 years ago. I don't care how little or underfunded your company is, this is not complicated!
PC Gamers, by and large have keys they're accustomed to using. WASD is a TERRIBLE keyboard layout leftover from two player games on Apple IIs. ALL KEYS SHOULD BE REBINDABLE!
Not only is it impossible in game to bind the keys I want, there doesn't even seem to be a reasonable workaround like a .ini file I can edit.
There's a big thread on Steam from 2018 where they tried to figure this out, contacted the publisher, still they haven't fixed it? Just shows a lazy developer and I'm sure the port will aggravate me in other ways. I hate being irritated by a game before I can even started playing in this way.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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