ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful ac...
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
In ELEX, you join the war over a powerful resource that gives people great magic-like powers but turns them into indifferent cold creatures. You decide if emotions and humaneness or cold synthetic logic will rule the world of Magalan.
Completely seamless Open World experience without borders and loading zones for the ultimate exploration experience
Vertical Exploration: Use the jetpack to reach any place in the game world
Simulated game world where everything reacts to the players actions and provides for an authentic atmosphere
Highly interconnected quest system that support true player choices
Tactical and challenging combat system for close and ranged combat
Universe set in a post apocalyptic science fantasy universe that combines the most interesting aspects of all genres
You can't choose the graphics device on whinch you want the game to be rendered, so laptops equipped with both integrated and dedicated GPUs may force the game on the crappy iGPU as in my case.
Otherwise, it's a great game kind of a sci-fi Gothic. Although even the easiest difficulty is a punishment, it's worth playing.
Elex got me hooked right from the start. Easily 5/5 :-)
World:
- detailed
- well-designed
- rich
- brutal but beautiful
- COMPLETELY explorable! Both horizontally and vertically :-)
I love the open world which follows Piranha Byte tradition in a sense that there is always something to find and explore. You are not forced to go with one gaming style. So I spent the first 60-70 hours of the game running around the map just because I wanted to know whether I could get on that mountain/structure and if it would be worth it. The answer to both is "yes". Sometimes it takes a while but you can get on everything - thanks to jet-pack which has small cooldown and doesn't need fuel.
Enemies:
What I especially like that there are low-level AND "high-level" monster in every region. I can see why it might be a little frustrating at the beginning to realize that you actually have to be careful and not shot everything randomly. However, I think it is a strength of this game which contributes to the overall immersive atmosphere. Also, the developers were kindly enough not to put the really challenging opponents in the starting area.
Quests:
I really like the quests and the option to really screw up nearly every conversation - possibly ending killing a lot of people. The game offers different options actually influencing the outcome of a lot of other conversations. Often, you pick a choice guessing what might be the outcome only to be completely surprised that the world is not as easy or black-white as you'd like it to be and scheming is far more common than you might expected.
Factions:
The possibility to join different factions and engage in this world with different goals is really fun and increases the "replay-value" immensely. At first it might seem like an easy decision but after some time you realize that none of them are perfect and more or less screwed up.
Story:
To avoid spoilers, let's just say I love the story.
I really, really enjoyed this game. As in, first time I played the game to completion straight away, addicted until completed and fully intend to play again. If you've read other reviews you already know joining the Clerics is OP. That's what I did, but next time I intend to join the Outlaws as although they are complete ###holes, I did have fun with their missions and what to see more.
The companions and quests are almost all good. Think Fallout New Vegas type writing. The companions join in when you're in conversation with NPCs. It's sometimes a bit clunky with some companions, but it's a HUGE advance on the Skyrim pack mules who follow you around blindly.
The world is beautiful, thoroughly enjoyed it. Not quite Skyrim level of just wanting to wander around exploring, but close.
Perhaps the main flaw of the game is how the enemies go from suicidal to try and fight to one or two shot kills fairly quickly, but that may have been because I focussed on levelling up rather than advancing quests and the main story.
I see some reviews complain about the final boss. It's true it is seriously annoying if you fail first time round, as you have to go through all the tedious dialogue again. But the boss is actually really easy once you know what you need to do (no spoilers here!), so I just assume the folks complaining are serious noobs or are just playing on settings too difficult for them.
Eh, I would review and perhaps expand with proper wall of text but I'm drunk. Just give the game a go and stick with it a while before making your mind up, i.e. don't be one of these attention limited tw*ts.
Elex is an RPG that does not make you an adventuring hero on a quest to save the world. Rather, Elex has you play as a person who is too weak to face most of the world's challenges. Many have said that this game excels in terms of progression, and I would agree. A level 1 character, a level 10 character, and a level 40 character experience the game in a fundamentally different way. You learn to avoid ruins instead of running in to loot the place because odds are, you will die almost instantly. Then, you come back with upgraded equipment and barely survive. Then you come back with even more upgraded equipment and breeze through it.
The biggest strength of ELEX is the world in which it takes place. So much world building and visual storytelling. Some of the most fun I had playing this game was exploring houses and other buildings and just experiencing world itself.
It's no secret that the game's combat is "Janky". Movement can be clumsy and targeting is unreliable. It is important to remember that on the Action-RPG spectrum, this game is very slanted towards the RPG side of the scale. There's a little bit of player skill involved, but character build and stats are far more important to the outcomes of combat. When leveling up, always focus distribution of stat points into what is required to learn skills or equip weapons/armor. Stat points don't directly affect the character very much, if at all.
In conclusion, go into this game knowing that it is first and foremost an RPG with a focus on exploration and character building from zero to hero.
ELEX is the first game from Pirhania Bytes I was able to finish. G3 was a mess of bugs at it's time, so I deleted the crap. Risen was a non-motivating attempt to conclude what had started with the Gothic-series, but bored me.
Now ELEX: There are lot of quests to do, some NPCs are very unic and some quest have hard turns. All in all, it is just impossible to act clear good or all evil. This is a very good tone of the world of ELEX and reflects human actions and decisions also in the real world. Sometimes I was a bit suprised about this distopy in parallel to our current situation (Corona).
In summary, in shape of a current triple A production, this game would be a masterpiece. Here the points, why it fails to get 5/5:
- Life simulation is outdated: NPCs just stand where they are, just break standing for sleep. All of my measures revealed just one NPC practicing a more complex daily routine.
- production of the dialogs is outdated: Most of the time, you talk to NPCs. So, it bores to listen to static voice acting, moreover the scenery itself is all time the same, camera angle, no acting by the figures itself.
- the fight system is a pain: There are scripts just running and it dosn't matter how fast or elegant you can hit buttons. Main advice to get no or few damage during a fight: Don't get hit by the first attac of your opponent!
- Graphics quality is outdated.
- Standard-story, save the world, just no motivation for a second playthrough
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