Posted on: February 2, 2017

DF1871
Verified ownerGames: 1227 Reviews: 16
Old Problems&new features
I only played the necro-campaign until now, so my impression is based on this part of the game. The basic gameplay is based on Eador MotBW, with all pros&cons...including some of the old bugs like access violation&savegame corruption but compared to the release version of MotBW technical problems are rare. The real difference are the "story-campaigns" compared to the free sandbox campaign and some new mechanics like worship that are not explained anywhere At the start of the campaign you get your storyhero, allready level 10 (with some bad skillchoices), a demese with some prebuilt buildings..again with several bad choices and a below average revengestory. Now you conquer the land like any shard, expect for a turnlimit. After conquering the shard you get some more simple phrases and move to the next shard with your hero+army+inventory. Now you get a 2.hero, level 7, preleveld&skilled, a demese with some buildings etc. Building up a hero like this would be really a great fun...if...the campaign had a better story or with MY hero in a sandbox campaign. Until now it felt more like a expanded tutorial for the new class...not a real storycampaign. Overall...you trade the freedom of choice&a strategic sandboxcampaign for a below average story,some unexplained new features&the ability to carry your hero over from hard to shard... I don't regrett buying it but it's clearly less then i hoped.
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