Posted on: March 14, 2025

nomorename
Verified ownerGames: 81 Reviews: 30
Decent Strategic Tactical RPG
Rather than a typical turn-based RPG, this feels more like a tabletop RPG with tactical grid based combat, emphasis on positioning and low numbers aka Paper Mario (final boss has only ~40ish hp). That said, you mainly will want this for the gameplay. Though the graphics are colorful and detailed, the music, characters, plot, and general settings are all okay or rather standard. There's 25 missions with 5 being short puzzles, and a few being multi-part. On avg, prob took about 15-30 min each. In all, a fairly short game for RPGs esp at full price, but decent on sale. On normal, battles usually aren't too bad but completing with bonus objectives can be challenging. Most battles are either timed or have constant reinforcements that forces a mad scramble to complete the tasks. It encourages you to restart and try again knowing exactly where things will spawn and to minimize wasted movement. There's not a lot of damage synergy or weaknesses but it is still rather strategic in nature. For example, in the very first battle, you'll be surrounded by 4 enemies with only 3 heroes and no meaningful AOE/multi-target, and the bonus objective is to not take any damage. So how are you meant to get it? Well, the mission says to not take any DAMAGE rather than to not get hit. The melee has a guard ability that increases his armor. So just have him sit on one side and pick off the others with your range units. Some things that could be done to improve it - Show the enemies attack pattern and not just movement and range. Like "attack closest melee", "shoot weakest from as far as possible", "heal most damaged ally" Give longer warnings when more enemies will come and not just 1 turn ahead. Make the redo turn ability not one-time use. Or at least allow undo of combat and not just movement.
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