Posted on: November 15, 2024

Azghalin
Verified ownerGames: 54 Reviews: 1
Drova
Finally a true RPG in 2024 !
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"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.



Game length provided by HowLongToBeat
Posted on: November 15, 2024

Azghalin
Verified ownerGames: 54 Reviews: 1
Drova
Finally a true RPG in 2024 !
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Posted on: November 27, 2024

SanguinuS9
Verified ownerGames: 3 Reviews: 1
Great Game
brings back yhat Gothic I-II fealing. Fenomenal game.
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Posted on: November 1, 2024

piotreqq
Verified ownerGames: 61 Reviews: 2
Couple of hours in the game and...
brings back good memories of the games I used to play as a child. I enjoy it more than I thought I would.
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Posted on: April 11, 2025

sascha.snowstorm
Verified ownerGames: Reviews: 5
Frustrating and Slow Paced
My enjoyment of the game is marred by the bizarre combat balancing. At first enemies are challenging but manageable, but soon exploration becomes daunting due to over levelled enemies waiting in ambush around every corner. Many enemies attack relentlessly, for example the forest boar that alternates between charging you and spamming aoe tusk attacks, with little if any cooldown. Most of these enemies can kill you in a few hits, and the game is absolutely sadistic about throwing multiples at you, which generally devolves to enemies successively using charging maneuvers and denying you any openings to fight back. I found myself quicksaving every 3 minutes for fear of the next ambush, and fights with multiple enemies often took many reloads to overcome. In addition most enemies are 'bullet sponges', able to soak dozens of hits while destroying your health pool in 3-6 hits of their own. Once multiples are thrown into the mix this makes it very difficult to deal enough DPS to take them down, turning fight's into extended wars of attrition (against them, you die fast). It is very possible in extended group encounters, for multiple enemies to use charge attacks against you at once and instantly destroy you. In general the game just really wants you dead. Enemies are around every corner with huge difficulty spikes, many over-tuned NPCs will mug or assault you on the regular, creatures will spawn to instakill you if you step in the wrong puddle, and picking the wrong plant can mean instant death by mandrake root. Some of the aspects of combat could be described as souls-like, and while fighting one enemy at a time can be fun and challenging, fighting multiple enemies like this just turns the game into a sort of melee bullet hell, with overlapping attack patterns and very little room to breath. Since the combat is attrition based this gets old fast.
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Posted on: October 17, 2024

neoterrar
Verified ownerGames: 292 Reviews: 12
Groovy baby
Makes me want to explore and figure stuff out. Long time since a game has done that
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