Posted on: April 11, 2025

sascha.snowstorm
Verified ownerGames: Reviews: 5
Frustrating and Slow Paced
My enjoyment of the game is marred by the bizarre combat balancing. At first enemies are challenging but manageable, but soon exploration becomes daunting due to over levelled enemies waiting in ambush around every corner. Many enemies attack relentlessly, for example the forest boar that alternates between charging you and spamming aoe tusk attacks, with little if any cooldown. Most of these enemies can kill you in a few hits, and the game is absolutely sadistic about throwing multiples at you, which generally devolves to enemies successively using charging maneuvers and denying you any openings to fight back. I found myself quicksaving every 3 minutes for fear of the next ambush, and fights with multiple enemies often took many reloads to overcome. In addition most enemies are 'bullet sponges', able to soak dozens of hits while destroying your health pool in 3-6 hits of their own. Once multiples are thrown into the mix this makes it very difficult to deal enough DPS to take them down, turning fight's into extended wars of attrition (against them, you die fast). It is very possible in extended group encounters, for multiple enemies to use charge attacks against you at once and instantly destroy you. In general the game just really wants you dead. Enemies are around every corner with huge difficulty spikes, many over-tuned NPCs will mug or assault you on the regular, creatures will spawn to instakill you if you step in the wrong puddle, and picking the wrong plant can mean instant death by mandrake root. Some of the aspects of combat could be described as souls-like, and while fighting one enemy at a time can be fun and challenging, fighting multiple enemies like this just turns the game into a sort of melee bullet hell, with overlapping attack patterns and very little room to breath. Since the combat is attrition based this gets old fast.
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