Posted on: August 9, 2021

Bloodrunsclear
Verified ownerGames: 1219 Reviews: 143
Fixed Up, Charming, Deep RPG
Awhile back there was some issues with saving but I haven't had that problem personally. As for the game it takes a good while to get into but that's because it's surprisingly deep! There's a bunch of auxiliary skills to train in addition to combat techniques, spells, and 'practical' abilities which I really appreciate. One of your team can train to harvest plants or animals, fast talk civilians, pick pocket, lock pick, or craft items in addition to filling fighting roles. The map is very forgiving (showing all landmarks and un-hidden quest locations as well as enemy markers) even if the turn-based combat is the right kind of challenging, juggling stamina and energy for fighters and wizards and allowing you to use any skill in combat so you can break off and bandage wounds or mix potions mid-battle with a paused menu. The story is generic but unapologetically so: no meta jokes or memes. There's so many little details I've come to appreciate in the journey like the party celebrating victorious quests, graphical niceties like fluttering feathers and warriors with drawn weapons adopting looks of determination. There's sporadic voice acting verging on ridiculous with some wonky but not deal-breaking translations. This is slow-paced, not action packed although there's a lot of methodical fighting. If you enjoy managing team members, planning out class/skill progression with experience you can spend at any time, and don't mind lots of walking through pretty surroundings and talking to people between encounters this is a very pleasant and highly customizable roleplaying experience.
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