Posted on: February 22, 2020

kanamor392
Verified ownerGames: Reviews: 60
Repetitive gameplay, uninspired writing
You control a hole that grows as things and people fall into it, and you try to swallow everything in view. That's it. While there are a few "puzzles" (using things inside the hole to manipulate the environment) they are somewhat simplistic and can't distract from the fact that all levels are pretty much the same -go for the smaller things until you can get a building. To distract the player from the repetitive nature of the game there are cutscenes between levels, but the bland writing means they quickly become boring and apparently can't be skipped. After each level, you watch your latest victim fall into the hole; this would be a good time to read something funny about their plight but instead you are (optionally) treated to more bland writing about the literal trash you just caught -because raccoons love trash and you are a raccoon, get it? Your victims are mostly oblivious about you; they might follow you with their eyes and maybe try to stay away from your path, but seem to be resigned to their fate and don't make a fuss as they fall into the mysterious bottomless hole. PROS: Looks pretty and the concept of "devouring" everything is cool. CONS: Gameplay grows old almost immediately, and the bland writing means the character's plight, which might have made you care about what happens to them, turns you off instead. Despite their protestations during the cutscenes their actual behaviour during the levels hints they don't care neither. BEFORE BUYING watch the first few minutes of a playthrough, I wish I did. While the trailer depicts the game accurately, it doesn't show how much of a chore it is in actual gameplay.
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