Posted on: July 3, 2022

CarChris
Games: 170 Reviews: 86
Due to D:OS, I like turn-based RPGs!
Before Divinity: Original Sin (which I played in 2018) the only other turn-based RPGs I had played were Arcanum: Of Steamworks and Magic Obscura, and Anachronox. But, although the latter two are also amazing and cult games, it was Original Sin that made me to actually like the notion and depth of turn-based battles when controlling a team. You start the game creating a team of two and very early in the game you can find four other characters, from which you can have two with you (total 4 characters in the team). The four you find are one each of every class: Fighter, Mage, Thief, Archer. I had created a Fighter and a Mage and I had with me the additionals Fighter and Mage. I took the Thief and the Archer very briefly, and only to complete their personal quests. The side-quests themselves are very good (not only your companions’, but the other NPCs’ as well) and the main questline is very interesting until the very end. The game is long enough, there is no enemy respawn and there is no full-voice in dialogs (and praise to the developers that decided to implement full-voice in the second Original Sin). The game features that which is often called “choose your battles”. There will be many occasions when you won’t be able to defeat your opponents. Even if the opponent is merely two levels above you, and no matter if they are less in numbers than your team, it is a good indication that you should probably leave to search for other enemies, in order for your team to level-up accordingly and return later. Don’t be embarrassed! It is a gameplay feature. It has to be this way. The combat itself has many pespectives, especially for mages. Combinations of spells and interaction with the environment, e.g. fire spell in oily surfaces, or lightning spell on water, or freeze someone so that your fighter can easily hack him, etc., but of course the same could happen to you, so watch your step! A great game till the very end of the story.
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