Posted on: March 25, 2025

Legendimi
Verified ownerGames: 131 Reviews: 1
me and wifey likey
same as above, just in more words
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©2015 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Arrakis NV and/or Larian Studios Games ltd.


Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Multiplayer notice: In the OS X and Linux versions multiplayer is only available via Direct IP or LAN.
Linux notice: before playing the game, please make sure you are using the latest proprietary drivers for your graphics card.
2 controllers are required for split-screen coop.
Game length provided by HowLongToBeat
Posted on: March 25, 2025

Legendimi
Verified ownerGames: 131 Reviews: 1
me and wifey likey
same as above, just in more words
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Posted on: December 17, 2017

theAndymancan
Verified ownerGames: 22 Reviews: 2
Less tactically interest than DOS1
You will quickly find that the best teams you can make are by using four of the same class - doesn't matter which one. There is little incentive to use a balanced team, and no incentive to use a team with both magic and physical skills.
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Posted on: October 13, 2018

Sambhaid
Verified ownerGames: 47 Reviews: 2
I used to hate turn-based games
And I still do, this has to be one of the slowest games I have ever played. I grinded for 18 hours and feels like hardly any progress was done, each combat encounter can take like 5-30 minutes, not to even mention traveling around the world at the speed of a slug. This game is also a micromanagement nightmare with extremely clunky inventory system, basically having to manage 4 inventories instead of 1 and moving characters individually requires an annoying dragging operation. The 18 hours felt more like 2 hours on slow-mo
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Posted on: February 13, 2020

NyyxVeil
Verified ownerGames: 281 Reviews: 16
Solid cRPG with a lot of Trial & Error
If Divinity Original Sin is next on your list in cRPG games to get. You may want to fully understand the game first before attempting it. Because while at face value it does seem like a classic cRPG; The developers, Larian Studios offer something truly something unqiue that is quite frankly different from other cRPG experiences that will possibly not sit well with you. The main encompass of this review is: Trial & error. In other cRPGs you can easily get through the game if you just redirect some of your stats and whatnot if you are having a bad time. However, in Divinity Original Sin...it's more or less starting over again from scratch there is really no redirecting here and a lot of it banks on your knowledege of the class you chose in question. So if you pick a certain class that looks cool; stop. start over, and pick YOUR class that you have been playing other cRPGs with. Because you will have a hell of a time getting through the game in one piece. Other issues include how slow the characters move, my god & thank god there is a mod that speeds up the characters, a god awful persuasion system, and finally the combat system - i don't mind it but there are times where you just want to get it over with. Overall it's a fun game to play. Just know there will be a lot of trial and error, a lot of hair pulling, and a lot restarts before you truly finish the game.
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Posted on: January 3, 2021

barrilsocial
Verified ownerGames: 38 Reviews: 1
Terrible item management
Loot is a core part of the game. You go to places, there are items in those places, you grab them, you identify them if needed, you sell them or equip them. By the life of me I can't fathom how horrible inventory management is. There's a "barter" skill, to improve your trades, obviously you'll only want 1 character to max this out or you'll waste skill points. There another skill to improve your loot quality. If you don't max these 2 on the same character everything becomes so painful. (and even then it's still aweful) In the game your party of 4 characters will each have their own inventory. There is no "move all to character X" option in PC. There is a ton of loot. So after looting and area you'll waste your time manually moving dozens of items to your barter character. And it's not just for selling them. Sometimes I want to move a lot of items between characters, except it's so annoying I just don't. This is an RPG. Items are a core part of the experience. Obtaining and selling them is too. Optimizing your strategy by having each character have the right items. Why must I manually move all the arrows to my marksman? Why must I individually click each and every one? This is not fun. Don't even get me started on identifying items. Why must I manually righ click and identify each one? Why must I have for it to be indentified? What is the game design justification behind this? You might not think something like this is enough of a reason to drop a title, but I value my time. I play games to have fun, not to needlessly move items between inventories.
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