Posted on: March 3, 2016

dukeofnarm
Verified ownerGames: 67 Reviews: 2
Designed backwards
I really really tried to enjoy Divinity: Original Sin (D:OS) after I started playing. I have no major problems with the art-style, turn-based combat, tone (mostly -- the charmed orc and Bellegor are kinda messed up) or other aspects, but Agency in D:OS is backwards. You'll be dealing with a quest, getting to enjoy it, and the quest will cut off (be impossible to finish by design) until you've reached some later arbitrary point (finished/started other quests) . cRPG's often do some of this -- and that's fine -- but in D:OS it seems to be more or less the norm and there is no acknowledgment (single line of dialogue, anything) that the quest might be solvable later. Also, there is no story or setting logic tying one quest that cannot be finished with whatever quest that will allow it to finish later. Larian expects you to shut up, play along, and guess what they expect you to do (choice a, b, or c) at the exact moment they expect you to do it. Instead of Agency, where you would be able to make choices and follow them through, you get Interactivity, where you're supposed to derp around the gameworld and randomly bump into content. Derping and bumping is not very well suited to the (not bad in and of itself) pushy beef-gating of the gameworld. This is the kind of videogame you play by alt-tabbing to a wiki. It's like they took the backwardness of most crafting systems found everywhere -- and D:OS has just such a miserable, pointless, hacky, obtuse and arbitrary crafting system -- and designed everything else that way. Lots of fuss about stuff like being able to get inside a chest by picking the lock, crushing it, finding the key, burning it, etc. -- but that's interactivity; not Agency. Character builds are functionally the same. Wizard? Use your skills to create pools of oil and set them on fire, create static clouds to stun your enemies, etc. Ranger? Same thing, only with craftable arrows. Rogue? Fighter? Same thing, only with craftable grenades.
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