The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to a...
The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Who will you be?
A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are.
It’s time for a new Divinity!
Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.
Ascend as the god that Rivellon so desperately needs.
Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Beyond Rivellon, there’s more to explore in the brand-new PvP and Game Master modes.
“One of the most captivating role-playing games ever made” 10/10 – GameSpot
“Larian's epic sequel is one of the best RPGs of the decade.” 9.6/10 – IGN
“One of the greatest PC RPGs of all time” 9.75/10 – Game Informer
Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware - the game’s AI 2.0 is our most devious invention to date.
Up to 4-player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.
Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode.
The main story is very good and each character really changes the perspective of the lore and story. I think it is worth it especially because it is very customizable and there are many mods that change gameplay to exactly what you want.
I am certainly bedazzled by all the praise to the game. It is NOT A BAD game but it is FAR from all the hallelujahs singing in praise of it. If anything it is average in all respects. Story: not bad but nothing to shout from the rooftops. Graphics - same. Animations - same.
Mechanically - the amazing system of elemental interaction from first Original Sin is back(yey), unfortunately messed up with the ablative “hitpoint” armor system that fucks it up to almost complete irrelevancy. Unfortunately the net result ended making the mechanic a regression rather than improvement on the original game mechanics. The removal of cooldown shortening by the stats (as it was in the first game) was a god decision - the armor mechanic was not.
On the plus side the Llarian's Marry Sue Bellegar is nowhere in sight....
Let me reiterate: it is not a great game. It is not a bad game either. It is merely average – therefore 3 stars. I am not able to go into detail on all the flaws of this game as when i try to get a short list(Yey for the Llarian i guess)
I thought, for most of the game, it was pretty good. Then I get what I think is close to the end and it throws a bug I can't get past !!! The puzzle with the pipe rotations, etc. wasn't hard to solve, but the red mist path doesn't show up! I can't figure out why!! NONE of the walkthru's I checked mentioned this, so I have to think it must be some sort of bug!
No matter what I do, the red mist path stays blank and never materializes!
Pretty much kills the game at this point.
Can't recommend this to anyone. Get close to the end and a bug locks you out of the ending. CRAPPY!!
I like Larian's business and work ethics, happy with their success and glad that many enjoy their games to 5/5. I don't even have a strong issue with Larian launcher, it's easy to deal with and it does not break on linux (unlike many others)
However, I can't neither fully enjoy nor recommend DOS2. 80% of effort is there, but at least another 10% are needed for it to be rally good, rather than 'good in comparison to AAA'
+ Multiplayer.
+ Nice adjustment to mechanics and effects system with physical and magic armors.
+ System of elemental effects and interaction still very cool.
+ Great first act.
- Technically writing quality is better than DOS1, but story and tone are extremely inconsistent.
- World-building is even worse. There is no explanation to differentiate Source from any other type of magic, all factions constantly double-crossing themselves to a point of incoherence, everyone just works for the God King, apparently. Except for the main antagonists, who are just manipulated by agent of the God King.
- Side quests tend to jump from silly jokes to moral dilemma with choice between extremely bad and even worse inside the SAME quest and than just ignore it, like it never happened.
- Breaking scripts in main quests from named PC 6 years after release.
- Acts 2-3-4 don't have any flow and contain sudden spikes in difficulty, which forces player just to blindly stumble around, ignoring the story just to find, what they can do. There is a difference between allowing player to break that flow in second playthrough in PST or Fallout1 and not having it in a first place.
- Encounter design in second half of the game is progressively bad. You either found how to chees the fight or over-leveled and it feels unsatisfying easy or you didn't and party just melts in 3-4 rounds.
- This game, unlike DOS1 hates it animals. Most of them are suffering and in many cases there is no option to help, where I can think of several ways to do it.
I love me a good ol fashioned RPG. Unfortunately, this one is too good at what it's supposed to do. I'm always overwhelmed by the amount of items, crafting options, containers, lore, etc. I prefer something along the lines of Fallout where it defines what's junk and what's usable.
I love the animations and the amount of skills available. The fact that any class can use any skill - how cool!
Overall, I think it's a definite improvement from the first game but, I cut out early on that one because it was too overwhelming also lol
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