The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to a...
The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Who will you be?
A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are.
It’s time for a new Divinity!
Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.
Ascend as the god that Rivellon so desperately needs.
Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Beyond Rivellon, there’s more to explore in the brand-new PvP and Game Master modes.
“One of the most captivating role-playing games ever made” 10/10 – GameSpot
“Larian's epic sequel is one of the best RPGs of the decade.” 9.6/10 – IGN
“One of the greatest PC RPGs of all time” 9.75/10 – Game Informer
Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware - the game’s AI 2.0 is our most devious invention to date.
Up to 4-player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.
Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode.
The last time i play rpg game is The witcher 3 and waiting the game is fun same the witcher 3 for a long time . i think this is the masterpiece of the game rpg you can explore and levelup a character the game show you to solve the quest and not easy for you. Last it worth foy your money to pay it. lets play
Many reviews talk about the flexibility of the combat system, and while it's true that you can combine magics in all sorts of interesting ways, or not magics in all sorts of interesting ways, this game is so much more than a combat system. The amount of variety when solving quests is simply astounding.
Not only do you get meaningful decisions through dialogue, allowing you to talk your way through a great many encounters, but you can complete quests in some truly unexpected ways. Like, just at the very beginning when you're tasked with getting past Fort Joy, there are about a dozen different ways to do it.
I must say I really like this game it. What makes the game great is not the main story arc of the game but the side stories of the playable characters. Everyone of them is different from one another and offer a good and engaging story arcs. BUT, in my play through I have come across a bugg created a situation where i could not progress futher down that quest arc as intended. I have also have had the game crash on me more then once, this might be partly my own fault, when I tab in and out of the game causing me to lose in total hours of game time.
The combat in the game is both better and worse then the first game, Better because most abilities fell better and more consistant and the Armour and magical protection system the game makes it so that in most cases you dont need to be worried about some random enemy archer using a charm arrow on your tank the first thing in combat. Worse because the combat is so dependat on that your equipment is lvl appropriet making otherwise GREAT unique armour and weapons useless because their low base stats. This is a minor issue in the beggning of the game but latter becoming a f**king hassle to manange.
Another great improvement from the first game is that respecs is free and dont remove which skills you know, makning it easy to change and adjust your playstyle for any of your characters.
In the end i think this is a create game with a good stories to explore. A somewhat improved combat system compared to the first game. It is totally worth the money and if you like the first game you most likly will enjoy this one.
Divinity OS2 is by far one of the best RPGs to have come out in recent years, rivaling with The Witcher 3 in terms of world design and effort put in. The combat is satisfying and there a number of options to approach combat, all of which can extremely effective.
However there are many flaws to the game itself, and the most pertinent I have found is that while encounters (battles essentially) in Act 1 are very well balanced and polished, Act 2 relies far more on gimmicks to defeat players. Worse yet, many enemies begin to get arbitrarily inflated stats that you as a player cannot compete with.
A key example of the stat inflation is one that ties to initiative. WITS is the attribute that defines your initiative. For players, it looks something like this: 20 Wits + 5 initiative (gear) = 25 initiative. On NPCs in act 2, it looks like 25 ("base") + 15 wits = 40 initiative. Or 50 at times.
There is literally no way for one to compete against said initiative. It's not every enemy and typically those enemies that do have that initiative don't have Total Party Kill gimmicks, but it's still there.
Stat issues wouldn't be a problem if much of your stat bonuses did not come from one's gear, which is almost entirely RNG generated (more later). There is *scaling gear* drops in this game. A scaled armor at level 9 has double the armor values of scaled armor at level 6. Every level, weapon loot scales an entire interval higher in terms of raw damage.
There's too much playing equipment upkeep instead of playing the RPG. While it's not completely difficult to make it through with top of the line gear, it's certainly a pain to having all your gear become outdated every single time you level up, and then having all the gear you find be completely RNG generated. It essentially boils down to getting lucky in order to get the right gear for your characters, but by the time you do, you've outleveled half of it, even though most of the stat bonuses remain the same.
I liked Divinity 1. The combat mechanics were super fun and the story quite intriguing - However I did not finish it because I felt it dragged on and the random difficulty spikes in places caused me some anxiety to actually start up the game (got around 80% through).
Divinity 2 is everything Divinity 1 was except everything is cranked up to 11. The combat mechanics have an extra layer of complexity added with multiple interactions, some obvious and some not so much; the story is a bit more personal since you are not playing 2 characters (in solo play) but only one that gets a few friends along for the ride. The environments are more detailed, bigger and the graphics is much better.
And this is the main theme of the game - BIGGER. I've spent 160 hrs in this game and I think there are still some things that I missed. The maps are enormous with multiple side-areas and loads of NPCs. It's very easy to get intimidated by the scale of it all. Everywhere you look there is something to do and see. There are hidden treasures, hidden events, hidden enemies. And if you've made the mistake of starting it on a higher difficulty like I did, you will walk very carefully.
I do not recommend Tactician or Honor mode for a first play-through. The difficulty spikes have remained with some fights being absurd if you do not know the gimmick. And others just being absurd period. But there is a way (I did finish the game and I'm not very good at min/maxing); it's just steal, cheat, grief and dodge your way through it all. Not noble, but a lot of fun.
I also recommend trying some mods. People have found fixes to a lot of the complaints and ways to make the whole experience better overall.
Problems? The crafting system is bloated and mostly useless, there are some hilarious and some less hilarious bugs that tend to pop up when you least expect it, and for a lot of the mid to late fights the whole screen gets filled with effects making it difficult to figure out what exactly is going on.
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