Posted on: October 10, 2019

Wasserthal
Verified ownerGames: 46 Reviews: 9
Very well-weighted
When I bought this game because the dragon has a jetpack, I should have foreseen that this game is not about elves and goblins fighting with swords and magic but about elves and goblins fighting with mechs and magic. Significantly, the projectiles are refered to as "lasers"... The battle system is comparably well-balanced between dragon battle and normal strategy game, although at lowest difficulty, it feels like the "hunter" mechs are some allround-unit without a weakness. The dragon plays quite the role of a important tactical unit, like the helicopter+sniper in c&c1. Those overworld cards like "genocide" (zeroing a country's population for one turn) or "destroy wizard tower" suck because they add some random-ish effect to the game, but otoh the battle-cards improve the gameplay significantly, because they merge in the tactical gameplay very well. One can see There is also no mismatch between the importance of strategic planning on the worldmap and the tactical rounds, so thanks for the good balancing. Playing as dragon/reviving the dragon costs 20 Recruits. I dont know what they are needed for, maybe their biomass is smelted to form the dragon, or they are needed as service personal to inflate it. But Recruits are the onliest currency in tactical game, so the developers had no choice anyway. Ah yes, and the soundtrack is very good, too.
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