Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and...
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.
Key Features
An RPG of Epic Proportions
Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
Classless Character Development
You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96 skills, regardless of your class.
Hack & Slash with a Twist
Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
Interaction Galore
Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
Award-winning Soundtrack
Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.
Goodies
manual (37 pages)
artworks
HD wallpapers
avatars
'The Prophecy' prequel story (31 pages)
in-game soundtrack
The Lady, The Mage, and The Knight tech demo
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
What can I say except the game chokes after a couple hours of my helpless struggle to make it run properly. My laptop runs Witcher 3 with nvidia hairworks with about 40-50 FPS during fights. So um... yea...
This is one of those RPG games from 2000s that didn't age well.
The gameplay is pretty much like Diablo. You choose your job. You drag your mouse to move your character. You click your left and right mouse button on enemies to kill them. But so many wasn't done right.
Like if you stand in the wild and an enemy comes by and attacks you, you won't fight back automatically.
My biggest gripe is that this game was designed to *not* let you have an uninterrupted gameplay. You know how you are playing games like Mega Man, and you enter the boss room with just 1HP, you have only yourself to blame, right? You're not supposed to be hit (with proper skill) in a well designed ACT. (A)RPG is whole nother story. You ARE suppose to get hit. You get hit, you drink a potion or cast some recover magic or rest in a room. Recent games even gradually, although very slowly regenerates, based on difficulty. This game also lets you drink potion, but they're scarce. You won't find enough from enemy droppings or randomly on the ground before you level up. There's magic spell which can restore though, but as a warrior, I can only cast two or three before the mana runs out. And BTW mana also doesn't regenerates. Your character can rest on an unoccupied bed, or drop very heavy straws on the ground to make a bed. The straw bed can't be taken with you so it's unrealistic to go back to a previous made bed.
Someone would say you can make potion from mushrooms on the ground, and there's a portable bed in the late game. Basically every workaround solution is in the late game, so what's the point?
OK, I wrote too much. But check other comments about oversized map, boring quests, lame conversations, dull battle mechanics, stupid inventory management. Those are some valid points. The final straw for me is in a quest, a general gave me an (non-key) item and I lost it somewhere. I just can't bother myself to find it or apply some lost item recover method provided on the official forum.
The quests can just 'go wrong' and you neither fail nor achieve them, essentially you break the game. There are other recurring bugs which ruin what could have been a great game. This is why more testing makes GREAT games (think of anything Nintendo produces) rather than mediocre.
The other reviewers are completely dishonest and almost certainly work. I do not believe that real gamers can just overlook glaring bugs. Why not employ people to repair the bugs in THIS game, rather than to write positive reviews and code sequels to a POS?
So much potential is evident in this game that I will gladly do bug testing at minimum wage. That is the UK'S MINIMUM WAGE. Open?
I'm not sure why all the reviews are so good. This game keeps being compared to Baldur's Gate and Diablo II, but it fails miserably compared to either one. It's not a hybrid or a 2D Morrowind, it's a bad game. You want hack 'n slash, go buy Torchlight or D2. Wish I could get a refund.
This game is a mess that likes to throw OP enemies at you without any warning, where half of the quests are badly explained in terms of where you're supposed to go, and where you're not allowed to assign spells and items to hotkeys for quick-casting/quick-use. Sure, you can assign spells and skills to F buttons, but 1) that still forces you to manually cast the spell after you select it with an F key, and 2) the F keys are supposed to be for quick saving/loading, not spells and skills. I have never gotten used to this and I constantly mixed keys (#2) throughout God knows how money hours I've wasted on this. Have fun trying to restore your health or mana with potions from the inventory while being pounded by enemies.
And don't let me even get started about bugs that others are complaining about. Apparently, it's possible to break several quests just by solving them out of order. This is beyond ridiculous for a game that's supposed to be a sandbox RPG like Skyrim or Oblivion, where you're supposed to be able to solve quests in any order you want. I didn't personally have any problems with this, but that's probably because I rage-quit the game before any problems even had a chance to manifest in the first place.
This really should have been a straightforward clone of Diablo 2 instead of trying to be inventive and unique by adding sandbox RPG elements as well. I have a strong suspicion that would have solved at least half the problems I have with it.
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