Posted on: September 9, 2014

Fizzlebeef
Games: 72 Reviews: 1
Endless combat tedium
Divine Divinity has some great quests during the middle of the game. Unfortunately the beginning and end of the game is marred by endless combat with hordes of skeletons, hordes of orcs, hordes of trolls, hordes of bandits, hordes of lizard men, etc. etc. etc. This problem with the game is apparent as soon as the first quest. Don't be fooled - if you are sick of the combat after fighting the skeletons at the beginning of the game, it doesn't get any better. I got so tired of the combat that I had to take a break from the game for months at a time at least three times. As for the voice acting, I can't imagine why anyone would say it's good. The graphics are beautiful, however. It's too bad that shortly after this game was released the entire industry shifted to 3D graphics. I'd like to see more games that look like Divine Divinity. My biggest gripe with the game, aside from the combat, is that there are only a few really interesting quests. The game engine was obviously designed to do allow the player to do some really creative things, which you get to do during the middle of the game. I get the impression this is because the development was sort of rushed, and the studio was under pressure by the publisher to make it as Diablo-ey as possible, or something. This would explain why there are occasional moments of brilliance between all the hacking and slashing you are forced to slog through. I finally beat this game yesterday. I will fondly remember the middle of the game, but I will never get the other 40 out of 50 hours total I spent playing this game of my life back.
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