Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and...
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.
Key Features
An RPG of Epic Proportions
Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
Classless Character Development
You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96 skills, regardless of your class.
Hack & Slash with a Twist
Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
Interaction Galore
Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
Award-winning Soundtrack
Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.
Goodies
manual (37 pages)
artworks
HD wallpapers
avatars
'The Prophecy' prequel story (31 pages)
in-game soundtrack
The Lady, The Mage, and The Knight tech demo
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This RPG offers the best of two worlds. The easy controls of Diablo and the rich storys/quests of RPG's like Baldursgate. That it has an award wining music score and a very descent 2D graphic engine is a bonus. Be sure you play until you get out of the fitst town. Then the game really starts.
Recommended to every RPG or action RPG fan!!
perfect rpg for my ultra mobile laptop. It's impossible to use a mouse if you're truely mobile, and this sort of 2d gaming is perfect with touchpad control.
In fact this is the best rpg to play on-the-go since baldur's gate 1/2. Most recent rpg requires extra keys to control camera rotation, which is way too cumbersome for ultra mobile laptops.
In addition, it runs smoothly on low battery setting with integrated graphics. This means that I can stay unplug longer and go without heating up my laptop.
way to go and please release more games with this sort of simple control scheme!
Divine Divinity looks very much like a Diablo game, right down to some of the enemies and death animations, identifying items, waypoints, putting runes into slotted armor, etc., but is much more expansive- based on my own experiences, it felt a little like playing a 2D version of Oblivion, with vast open spaces to explore, guilds to join, lockpicking and stealth, dialogue trees and other similar features.
It's a long, epic game, but that's also its greatest fault- for all that landscape to explore and all those people to talk to, most of it felt very empty and dull, with huge fields full of the same two or three enemies, endless sewers and caverns, and dozens upon dozens of generic townspeople and guards with nothing interesting to say. This feels like a wasted opportunity because the very few quests and interactions you have with main characters (usually those with voiced dialogue) are pretty fun, well-written and memorable, but to get to them you have to slog through tons of foes and minor, less interesting quests which often have poorly-explained goals. It feels like the makers of the game wanted to add a lot of depth with things like a reputation system, overarching quests that can take most of the game to solve, and readable books all over, but didn't quite make it and were left with mere traces of that depth amidst a sea of grinding and map-clearing. The tone is also deliberately silly throughout, ruining any attempt at immersion or world-building.
The game is also a bit buggy and just poorly designed in some aspects, such as the annoying toss-everything-in-a-bag inventory system, at least one quest segment that never gets resolved and stays in your log forever if you do another quest first, legendary magic items sometimes having literally no special attributes when identified, potions of the same type refusing to consolidate into one stack seemingly at random, and the main character voicing some lines but not others, often within the same cutscene.
This is one of the true classic rpg to come out on the PC. The game has a good story, graphics are great with some fantastic little touches, the music is first class it rates as one of my favourite all time scores for an rpg game.
There is a lot of gameplay to be had here aand you will certainly not take a weekend to complete it but several,
The gameplay is good with enough puzzles and quests to keep you going without becoming frustrating and the combat is easy to get into a bit like sacred or diablo.
For the price of $5.99 you are getting a hell of a lot for your money too not only do you get a game which will take a long time to complete but the soundtrack, artwork and a book as well which i certainly never knew existed when i purchased the original disk version.
Too many buggy quests. When I couldn't finish the Tingalf quest, and I didn't discover this until I was MANY hours beyond that point, I uninstalled; I don't want to replay so many hours of this game.
Lots of rich detail, neat scenery and monsters, absolutely. But too frustrating to finish.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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