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Divine Divinity

in library

4.3/5

( 243 Reviews )

4.3

243 Reviews

English & 3 more
Offer ends on: 10/07/2025 09:59 EEST
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5.990.89
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Divine Divinity
Description
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use. The game chronicles the never-ending battle between valiant heroes and...
User reviews

4.3/5

( 243 Reviews )

4.3

243 Reviews

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Product details
2002, Larian Studios, ESRB Rating: Teen...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Description
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.

The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.

Key Features


  • An RPG of Epic Proportions
    Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
  • Classless Character Development
    You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96 skills, regardless of your class.
  • Hack & Slash with a Twist
    Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
  • Interaction Galore
    Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
  • Award-winning Soundtrack
    Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.
Goodies
manual (37 pages) artworks HD wallpapers avatars 'The Prophecy' prequel story (31 pages) in-game soundtrack The Lady, The Mage, and The Knight tech demo
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2002-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.7 GB
Rating:
ESRB Rating: Teen (Violence, Blood)

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
русский
audio
text
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User reviews

Posted on: December 8, 2011

Cavalary

Games: 235 Reviews: 15

Diablo II done right!

Review originally written a few years after finishing the game (not GOG version), but I still remember it quite fondly, perhaps even more so just because I actually played Diablo II shortly after it and that showed me just how much better Divine Divinity is in every aspect. It’s true that it takes the basic Diablo II recipe and builds upon it, but it adds a lot to that recipe and in doing so it does nearly everything right, while Diablo II did pretty much everything wrong. At least that’s my opinion, regardless of how many will be bothered by it. Being very interested in game mechanics, I’ll start listing this game’s many good points with the huge amount of freedom you have in developing your character. Yes, there are three classes and your choice when you create your character does have certain effects, such as a wizard getting twice the amount of mana a warrior with the same intelligence would have or a warrior getting four times the damage bonus a wizard with the same strength would have, but you are completely free to raise those attributes however you wish and to pick any skills you think will better suit your playing style. That’s right, all 96 skills are available to all three classes, so you can mix and match at will. Luckily, you will get a few skills for free over the course of the game and most mage skills can be learned from books, which can be found or bought, though the prices are steep. Even so, with each skill having five levels and the vast majority of the skills being useful, the 60 or so skill points you will obtain by the end of the game will need to be distributed carefully, making for several character development paths that could be just as good, depending on your playing style. The game world is large and reasonably interesting as well. It will take a long time to explore every area, but you will likely find it worth your effort, as this game offers way more than swarms of enemies to kill and lots of nice loot to use or sell. Sure, there is a pretty insane amount of that as well, but there are also a whole lot of side-quests and even more NPCs that will have something to tell you, a fair portion of those discussions being quite humorous. And the music is excellent as well, adding a lot to the atmosphere of every section of the game. (For those who are interested, it is available for download from the composer’s site. Though it loses its meaning when separated from the game, seeing as it was made to perfectly accompany the various areas you will end up exploring.) Another interesting thing that I need to mention is the kind of information your journal provides. Sure, it does the usual job of keeping track of quests, but statistics regarding the exact number of enemies killed of each type are also available, including some of the attributes of each, which can be nice if you simply want to keep score but can also provide some useful information that you could use in preparing for future fights. Also, you’ll be able to see some detailed information about your character on a screen that adds descriptions for each attribute, including your level and your resistances. And many of those descriptions will tend to be at least somewhat humorous, which to me says that the developers enjoyed making this game and wanted to provide the players with as many reasons as possible to enjoy playing it as well. But not everything is good, of course, and likely the main issue has to do with the combat system. As one would expect, it closely follows the Diablo recipe, as many other games did as well, meaning that most fights just require you to click a button countless times. And sometimes you need to click that button as fast as you possibly can, for example if you are using the lightning spell, which hits the enemy instantly, so any fraction of a second lost between clicks translates into less damage done and therefore a higher likelihood of the enemy managing to hit back. That, coupled with the relatively small number of quickslots compared to the number of available skills, tends to diminish the positive value of such a varied and open character development system. Another significant problem is the fact that the attributes of items are determined randomly when you first pass your mouse over them, the game only sticking to a general overall value of the item in question, roughly represented by the color of its name. So you may well need to first learn the location of any important items and then save before passing your mouse over them, reloading if the attributes you see are not suited for your playing style. It’s quite a tedious process, made worse by the fact that adding charms to items that have free slots is a permanent decision. That can cause quite a lot of frustration if you add your good charms to an item and a short while later find one that’s more useful for your particular playing style, even if perhaps its overall value would be lower, but also if you decide against adding any charms but fail to find a better item for a very long time, meaning that you struggled with weaker equipment for no reason. I also need to make note of the size of the dungeons. The world itself is large and quite interesting, but the dungeons tend to get tedious after a while. And the real problem with that is that they’re absolutely huge, usually spanning several levels, each of those levels being large in itself. There are usually a few interesting moments in each, for example I still remember the skeleton who very bluntly hit on me, but for the most part you’re just running through seemingly endless catacombs, fighting wave after wave after wave of enemies… And then you have the main story, which isn’t noticeably better than you’d expect from such games, being one you have likely heard hundreds of times before and will likely hear hundreds of times more in the future. Thankfully, the side-quests, NPCs and humor save a good part of the overall impression, but it would have been much better if the main story would have avoided at least a couple of clichés… Overall, despite its flaws and the uninspired name, I certainly have to say that Divine Divinity is Diablo II done right. If item attributes wouldn’t have been randomized, or at least not randomized so much, it would have probably been about as good as a game of this type could possibly ever be, seeing as the other problems are more or less inherent to the genre.


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Posted on: June 13, 2015

MetisRebel

Verified owner

Games: 162 Reviews: 18

A Hidden Gem of a Game

The music stuck in my head. It's addictive. While derivative of Diablo clones I did find it more fun than most. It was simple enough from potion making to killing and eating your own meat [I slaughtered one NPC'S hogs and healed with the ham while killing him when he objected to my theivery] to crafting weapons without a lot of hooferaw that winds up boring me to head banging in a lot of newer games. If I want to spend half an hour crafting something, I'd do that in real life, not a game. Thankfully, crafting in this game is not tedious. Finally, a game where the rogue gets some really worthwhile and interesting traps. Sneak in, drop 'em in and run away--let the games begin! Whoopee! There's a variety of settings within it. It's mainly open world and you can steal/take anything. The custom characterization can lead to some pretty amusing hybrid characters for replay value. Where else would you see two skeletons arguing philosophy in a dungeon or an easter egg weightless bed to tuck in your backpack and nap whenever you need it? Providing of course, something doesn't jump out of the walls and eat you in your sleep. The fast travel stones are a load of fun too. Pay attention and don't lose them. I'd love it if someone could do a mod to upgrade the graphics that look so poor on newer systems. On my old small one with small monitor, it looked pretty decent. It's an entertaining game. A few puzzles, nothing too frustrating, lots of combat, some really odd loot and the ability to build dozens of different kinds of characters to suit your style of play.


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Posted on: July 17, 2015

robotichead

Verified owner

Games: 168 Reviews: 2

A fun game, however there are glitches

I found this game a lot of fun. Same sort of combat as Diablo II. However there are a lot of bugs in the game which do cause some issues here and there. This game will also not hold your hand. For the price, I really can recommend this game.


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Posted on: October 9, 2017

funkycaribou

Verified owner

Games: 159 Reviews: 11

Diablo and Ultima 7 combined

Feels like it came from an alternate timeline where ARPGs decided to actually be RPGs. As others have said, the first part of the game is a long and somewhat boring dungeon crawl. But then you get to leave the starting town and enter a huge, continuous world. It also seems like there are three uninteresting classes to choose from, but this actually only affects your starting build. After that, you can pick whatever abilities and stats you want. The only thing you can't change is your class's special move, so look those up in the manual first. I picked the wizard, and his special move is nearly useless compared to the other two classes. The Ultima influence is clear. The game lets you move things around, has a similar inventory system, and pretty much allows you to mess with everything. It's all in real time, but you can always pause and flip through your inventory or select abilities. Things will initially feel like a dull Diablo clone, but as you find more items and gain new abilities, the game opens up in directions that a Blizzard title never would. There is no clear town vs. dungeon distinction for most of the game. Things are much muddier. You will run into orcs marauding through an otherwise calm village. You can lead enemies in to massacre the local garrison. You can steal, lie, break into houses, commit murder, and turn into a frog for some reason. I knew the game wasn't messing around when a villain showed up and hypnotized an entire town into attacking me. I can't go back there anymore. On the negative side, there are some summoning spells, but your summons don't follow you. Which means I often either waste mana creating more, or waste time leading enemies back to my clueless skeletons. Also, the voice acting is pretty bad, in my opinion. Easy enough to just turn it off, though. Soundtrack is really good, and the writing is decent. The writers at Larian weren't afraid to have a sense of humor. I'm less than halfway through, so it remains to be seen if the actual plot is any good. Overall, though, one of my favorite RPGs in a while.


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Posted on: November 18, 2019

seanwood7777

Verified owner

Games: 581 Reviews: 92

A Diablo Inspired Classic

Divine Divinity is a Diablo 1 & 2 inspired game. While the game only has 3 proper classes, there are male and female counterparts, each starting with different learnable abilities. Each of the three classes have their own innate class exclusive ability. Warrior: Spin Attack. Mage: Teleport swap w/ NPC. Survivor: Sneak. The game takes the D1 route of class/level progression, in that any class can learn any ability, aside from the single class exclusive abilities. Like with alot of Divinity games, the main quest gets pretty open after a while and can do most of it in just about any order you want, which is great. The combat is more or less D2 ARPG point and clicky movement/combat, with the exception of clicking on an enemy once will have you attack it until it is dead, or you cancel. Why didnt D2 do this too?! The game only has 2 acts. The first act is a massive "D2 Act 1" forest/village/city/dark forest/sewer, etc. type deal, and the point of no return Act 2, is unironically, a huge desert, that leads to the final dungeon. The controls feels a bit finicky and jittery at times, but otherwise fine. The game has a nasty habit of crashing sometimes, mainly when fighting a magic spam happy boss that also have minions involved. Also, there's this one readable document in the cursed abby, that when read, crashes the game on command. Aren't missing graphic files neat? You can move/take most objects you can highlight with your mouse, you can even put an ENTIRE CHEST in your trousers, take it to a town, and make your own stash! Like D2, this game has waypoints, but you have to unlock them with teleporter scrolls, each held by a leader of their respective race, which you get by earning their trust. There is also 2 teleporter pyramids you can set down and use as home made waypoints, very helpful. TONS of sidequests, I'd say DD is about 30% Main Quest, 70% Side Quests. Overall, great game, despite some finicky control, some instability, and a few cheap, annoying bosses.


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