Posted on: November 17, 2024

Burrito
Verified ownerGames: 1478 Reviews: 45
Simple but fun, with great mouthfeel
Disjunction is a real time puzzle game, and the puzzle is always "How do I get behind these guys / robots one at a time so I can hit them over the head with a stick?" There are three player characters the player alternates between, each with three special moves, four if you count their gun. Level layouts are usually such that you don't need them, but they give the player some wiggle room if they make an error in approach or execution. Enemies of a few different types follow repeating routes until made suspicious, and are just oblivious enough that your actions in one room don't bug the enemies in adjacent ones, so failure cascades don't propagate forward. Theming is pretty strong, both the cyberpunk vibes and the repeated question of "Does this NPC deserve death, mercy, or punishment? How about THIS one? [Etc]" The pixel art looks solid and game elements are clearly presented without ambiguity. It runs a hair longer than it feels like it ought to and gets repetitive towards the end, not really mixing things up in new ways but just spacing out the save points to inflate difficulty. Up to that point it's pretty engaging! I've seen comparisons to Hotline Miami, but I don't think that's an applicable reference - enemies are too predictable, dying has too long a penalty, and survivability is too high. I think it's more like an 'Invisible Inc' action sequel, ported to a modified version of the Intravenous engine, with the difficulty scaled way, way down. A strong entry from the family that put this game together. I paid $2 for it, but I think US$6 to 10 would be fair.
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