Posted on: April 29, 2020

EchoOfMidgar
Verified ownerGames: 629 Reviews: 38
Made by Eidos, Broken by Square's Greed
This could have been another gem. The team which made the (yes, i will use that word) legendary Deus Ex: Human Revolution came back with the sequel promising even a bigger and better game. We all could have been provided with such a game, had Square Enix not been too greedy for its own good. Adam Jensen does not work for Sarif Industries anymore. After the events of the previous game, the world has changed - now, enhanced people are hated and not wanted. Not that they were priced even back then but nowadays the hate towards them rises at an incredible speed. Adam Jensen must fight not only for himself as he is a target of "normal" people, but also a global terrorist threat. My biggest problem with this game is that is not complete. There was a half year delay between the original release date and the final date and I have always been wondering (evene now) what had happened during this time. Did Square Enix force Eidos Montreal to cut off a half of the game? Did the game's mechanics has to be adjusted to this change? Did it lead to implementation of the microtransactions? Whatever had happened during that time, it has definitely affected the final product in a negative way. Level design is fine, but you just cannot have the "wow" effect anymore because you have already seen this. Cannot get pass by the guards? Just look around and you will find a vent entry or you can break through the wall or jump on the roof. Possibilites are nice, but in this game everything feels and seems too obvious, too expectable. This is the biggest flaw of this game in terms of level design. The atmosphere is still great tho, I loved the locations, though there is just a one hub - Prague (the former capital of my people by the way, lol) and the music is awesome, tho not as impactful as in Human Revolution. Graphics-wise, I love the look and the style of the game. Prague has a beautiful design, indeed. This could have been a gem, had Square let Eidos Montreal do their job. 7,5/10
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