Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a mul...
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.
Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.
Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!
RPG-ish design allowing for multiple solutions to every quest, whether through stealth and treachery or all guns blazing!
A selection of unique biomods such as the Neural Interface that allows you to hack computers or Cloak to hide from enemies, cyberpunk style.
Globe-hop to real world locations such as Seattle, London, and Cairo.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This game took everything its Progenitor did and threw them out the window. Levels are small and figuring out how to get past security if you didn't take the black market hacking augmentation (there is no penalty for using illegal augs) is as easy as looking to the left of the door for the GIANT air vent. I wish this game had never been created.
This is the single worst sequel to any game ever. When you take away everything that made the fiest game good and just make the graphics better and try to tell people its the successor to one of the greatest games of all time, your screwed from the start.
I wasn't expecting much, but I got a lot more than I was expecting. (Perhaps, though, the fact that Deus Ex was the first FPS I played after Castle Wolfenstein has colored my memories of it.) The order of Deus Ex games I played was: Deus Ex, Human Revolution (HR), Invisible War (IW).
Plot: I really liked the plot. In fact, I think I liked the plot rather more than I liked the plot of Deus Ex, which seemed to me to go too weird towards the end. The final choice in IW was a tough one, and I liked the fact that there wasn't a clear winner. (Though the fact that I was playing pacifist did kind of force my hand.) I think it was a tougher selection of choices than the ending of HR.
Characters: The characters of Deus Ex all were better developed and more interesting than in either IW or HR. JC was a really great character. Alex, meh. Likewise, the supporting characters in Deus Ex were more fleshed out. There was much more emotional oomph when a character you knew in Deus Ex died. I think IW and HR are on par in character development.
Game-play: I found Invisible War much easier than in Deus Ex and HR. With the biomods I chose and enough save and restore, the last quarter of the game was surprisingly straightforward, even playing pacifist. But at the same time, I enjoy easier: it is less stressful, and games are supposed to be fun.
Levels: I did miss the sprawling levels of the original, and HR had nice levels, too. Still, there were enough puzzles to keep me occupied.
Graphics: I played Deus Ex with a texture mod, and I loved the graphics. (It helped that the only previous FPS I played was the original Castle Wolfenstein.) I installed a wide-screen mod for IW, but otherwise kept the original textures. It looked very good to me, but most of the PC and console games I play are pretty old.
Invisible War has always been my favorite Deus Ex game.
I like its gameplay – you go from one hub-type section to the next, completing missions for your faction of choice, or for all factions. Each objective has several ways of completing it: naturally, you can shoot everyone, you can sneak in, you can talk your way out of a lot of problems or solve them by hacking. Even when it comes to getting digital keys there’s very often more than one way of obtaining them.
Invisible War has an interesting biomod system: for each slot you can choose between two “official” modifications and one “illegal” one, with the latter being more offensive and clearly intended for illegal and unethical activities.
I love the universal ammo mechanic – that is an absolutely brilliant idea, one that I wish were used in more games. With it you can choose weapons appropriate for your combat situation and your playstyle without the additional difficulty of managing another whole set of resources. And it does have an in-game explanation of its workings.
The factions are different in terms of their goals and you can switch your allegiances all the way up to the very end. When I was younger the Illuminati was the only reasonable choice, but nowdays I see the appeal of ApostleCorp’s ideas. Still, no one can predict what they would lead to long-term.
All in all it’s a great game – give it a try!
It would always be desirable to continue the story of the original Deus Ex, but any new part would not be the same, even if it delivered the best experience to the Players.
DX: Invisible War wasn't among these however, as it tries to continue the story set in 2052. It takes into account possible outcomes of your previous adventures, but visually is quite different. Not sure if this is the reason why the game looks inferior, but the story seems like a less complex reflection of the original one, the level design is limited and confined and most characters seem to be inferior even in comparison to background NPCs of the Deus Ex (2000).
The gameplay itself doesn't look unbalanced, but due to the looks of the UI inventory and weapon types, as well as new rules for your enhancements, you feel as if you miss something in action.
Despite the critics, I would add, that certain aspects of Invisible War do look good – there is still philosophy and general themes on humanity and its deeds, great homage to the classic background of DX. You also get a chance to visit different places like Seattle, Trier, Cairo to name a few.
The endings offer new options for you to end the game as according to your beliefs.
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