Posted on: July 3, 2012

coffeecatttt
Games: Reviews: 5
Nobody Asked for This
A lot of people will tell you that Deus Ex: Invisible War is a good game, but flawed, or a good game, but a bad Deus Ex game. Unfortunately, this really isn't the case. Invisible War, for all its good ideas, is a sloppy, poorly-written, buggy, unfun mess of a game that has few redeeming qualities. List time! 1) Environments are tiny. The original Deus Ex prided itself on huge sprawling environments that were puzzles unto themselves, requiring ingenuity and certain skills and augmentations to get around. In Invisible War, there are choices to make in exploring, but because the levels are tiny, they are superficial. A vent, a door, a window, etc. will always take you to the exact same place - the process for getting in doesn't change the way you approach a level. The end result is gameplay that lacks replayability and is ultimately pretty boring because any thrill of finding a hidden route is expunged the second you notice that you could have just, you know, used the door. 2) The shooting sucks. Deus Ex didn't have great gunplay, but Invisible War somehow makes it worse due to its general lack of location-based damage, guns that sound and feel terrible to use, and universal ammo that is almost always limited in quantity and punishes the use of more powerful weapons. As a shooter, Invisible War falls apart next to even significantly older titles. 3) It lacks the interesting character development of the first game. While the choice in augmentations is occasionally compelling, Invisible War suffers from the same problem its levels do - the difference between one augmentation and another is very superficial and doesn't really change the way you play. Picking augmentations isn't a matter of defining play-style and opening new possibilities - it's about "which of these options doesn't completely suck?" 4) The story and characters are terrible. The original Deus Ex had a decent story, but it was interesting characters and dialogue, as well as some modest choice & consequence that made it fun to experience on a narrative level. Invisible War has almost none of that. Characters are as flat and boring as they come, with one-dimensional motivations and personalities. Plot events are insanely predictable and obvious, although to be honest, especially the few twists throughout the game. Even though the game sports a faction system, this doesn't really influence anything - at most you'll have a different voice telling you to complete objective X or Y. Those factions themselves are cartoonish at best, and while there is a sense of moral ambiguity between them, none of them are likeable either. There are a few places where some Deus Ex calling cards appear, but even previous characters showing up from the first game can't do much to help the story - and many of those characters are actually undermined or cheapened for their use here, due to some radical personality shifts or inconsistent motivations from the first game. 5) The game is sloppy and janky in the worst of ways. Levels are tiny, but the game requires you to go between them constantly and load times are exceptionally long. The game is prone to random crashes or crashes during loads. Enemy AI is extremely poor. The physics engine is spastic and wonky. Unlike Thief: Deadly Shadows, which used the same tech, Invisible War is not suited to this engine at all. Simply put, even if all the right design elements were in place, it would not be fun to play. Ultimately, this game is only relevant as a historical curiosity and a handbook for how not to make a game. It's interesting as a morbid fascination, but not something I could recommend to anyone to actually enjoy and spend their time and money on.
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