Posted on: September 28, 2010

ai864
Games: 83 Reviews: 7
An FPS for the super hardcore
Human beings are not normally born with the ability to think in three dimensions. We don't fly or swim particularly well, we're land-dwellers, so we are used to conceptualizing our environment as a 2D plane. Even with the majority of so-called "3D" games, if you replaced the first-person camera with an overhead view, the gameplay would be largely the same. But not here. Descent is built around the concept that your world is true 3D. You are flying in a 3D space. You not only look around in 360 directions, but can rotate yourself forward/backward, right/left, and clockwise/counterclockwise. If you're used to WASD for movement, this is more like QWEASD for movement. As such, this game has a high learning curve, and not everyone will "get it" - if you are in love with more traditional FPSs, or particularly the more modern ones that simplify their interface with assisted aiming and similar qualities, you'll probably find this a bit frustrating. If you're used to mini-maps in 2d, trying to navigate your way through a series of mazes where the passages loop around each other can be maddening. But if you are willing to work at it or you just have unnaturally good spatial perception, you'll probably enjoy this as an FPS in a class of its own.
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