Rufus is not a pleasant guy. Ill-tempered and entirely too convinced of his own greatness, he lives at the edge of a small settlement somewhere in the most remote sector of the garbage-covered planet Deponia. He dreams of a better life in the floating cities of wealth and beauty high above the plane...
Rufus is not a pleasant guy. Ill-tempered and entirely too convinced of his own greatness, he lives at the edge of a small settlement somewhere in the most remote sector of the garbage-covered planet Deponia. He dreams of a better life in the floating cities of wealth and beauty high above the planet surface. When the angelic Goal falls from these privileged spheres down into a neighboring trash heap, Rufus sees his chance. He decides to bring the unconscious beauty back to her home. Only a vague hope of making it off Deponia at first, he soon formulates an unscrupulous plan, as he learns that he is a dead ringer for Goal’s upper-class husband. The planned handover is only the beginning of a wild chase across Deponia full of twists, turns and mystifying mix-ups.
Deponia is a fast-paced comedy of errors and one of the most unusual love stories in gaming history. The twist-filled story takes its off-beat characters all over trash planet Deponia, a unique game world in the style of Douglas Adams, Terry Pratchett and Matt Groening. From Kuvaq, an improvised village built inside a giant trash heap, to the swimming black market and the dark corners of the elevated planetary railways: The new adventure game from the makers of The Whispered World, Edna & Harvey: The Breakout and A New Beginning is brought to life with detailed hand-painted backgrounds in widescreen format and top-quality cartoon animation.
Unique comic style with hand-drawn HD resolution 2D graphics.
Bizarre characters and wacky humor.
Challenging puzzles and hours of dialogue.
Unique universe in the tradition of Douglas Adams, Terry Pratchett and Matt Groening.
From the creators of the award-winning games Edna & Harvey: The Breakout, Edna & Harvey: Harvey’s New Eyes, and The Whispered World.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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The game really reminds of Lucas Arts' old-school quests, like Day of the Tentacle or Monkey Island, especially regarding humor: you know, a bit of plain stupidity, a measure of awkward situation and spoonful of protagonist's inflated ego.
Deponia shows how you can make the player do a lot of things over the short period of in-game time – most part of the game is spent while trying to wake up Goal, the main character's... significant other, let's say so.
It is really worth checking out, especially if you miss the spirit of Lucas Arts' adventures.
A great point and click game. When i played it, i remembered classics like Monkey Island, or Fate of Atlantis. if you like the truly adventures, you have to play it.
Una gran aventura grafica. Me hizo volver el tiempo atras, hacia la epoca dorada de las aventuras graficas. Totalmente recomendable, y con un humor poca veces visto en juego de PC.
Deponia is a certainly clever game, the writing is on point, its paced well, and its very pretty, even if the faces do seem very similar. but that doesn't mean the game is perfect.
first off the music is pretty repetitive, when i was frustrated i got tried of the fact that intro notes in kuvaq, as i was so frustrated with a certain puzzle. the puzzles aren't hard on their own, just a bit moon logic based, like using an embellishment with chewing gum to create a sling shot without ammo, and the game doesn't tell you that you can push space to show what items are clickable, so i felt like i was pixel-hunting at time when items just blend with the scenery. i also found the sound quality kinda off, some characters, but most especially the main love interest have a problem with mic quality, they sound recorded in a different room.
but the major problem is the price and length, the game is very short, with me beating it in only 4 hours, but the game is priced at 10 dollars, not a horrible price, but it feels more like episode 1 of a series than a single game, and kinda asks you to buy games 2 and 3, which cost a good amount more and might have the same length, so asking for 50 dollars altogether is very unreasonable in my mind, the recommendation is to get the game with the sequels when they go on sale
For me, one factor was crucial to the Deponia experience, and important enough to share in a review: Set the voice audio to German, play the game with subtitles!
The Deponia series is a great example for what a difference voice acting makes. The English actors aren't bad, but they're horribly miscast (I felt the subtle sense of humor was raked over coals and the game's atmosphere became unsavory, grating, and cynical).
I don't know German, but I loved the German voice actors for these games. Deponia is a very, very different place depending on what its characters sound like.
So, I had high hopes for this based on reviews comparing it to things like Monkey Island.
Sadly, MI it is not.
Don't get me wrong, it's still a decent game, but it's never going to be a classic.
The puzzle design is at times absolutely freaking nonsense and there were several cases where I either missed that something had TWO interactions associated with it (use item with and use on its own) or had to rub everything on everything else to work out what I needed to do.
Some puzzles were logical, others were frustratingly obtuse or worse, the one thing you hadn't got right wasn't at all clear.
There was a point where I had to use a dart gun and Rufus kept saying "yes, right distance." but not doing anything. I had to consult a walkthrough to learn I needed to go OUTSIDE. wtf? Why couldn't Rufus hint at that?
It was funny in parts, but not laugh out loud funny. Rufus is a jerk but I don't mind jackass protagonists. I don't quite understand why Goal somehow "fell for him" after only 5 minutes though. What?
Also the town's men all crowing to house the pretty lady in the tight jumpsuit was really uncomfortable and kinda creepy honestly. What was THAT about? "ooo pretty lady gimmie, she's mine" *puke*
Hard to like a game that objectifies a woman like that and makes it out to be funny (A bunch of guys fighting over a girl like a piece of meat is NOT comedy, it's gross). I mean hell, she even has a chip in her head so you can knock her out and wipe her memories, how is that not super creepy?
*shudder*
Still, despite the unsettling subtext there, I found the plot interesting enough to want to play 2. The world is gorgeous and quite an interesting setup, i'd just like to see a lot less pervy bull and more intuitive puzzles.
I like that you can skip the minigames, they're pretty tedious.
I enjoyed the game apart from the pervy element, the rest was quite fun and end game was entertaining but goodness the puzzles... so unintuitive, so needlessly obtuse and random.
This game is waiting for a review. Take the first shot!
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