Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
The World Space Agency colonized...
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth's last astronaut on a do-or-die mission to investigate what happened and save humanity.
During this adventure, your only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone!
Will you save mankind or be forgotten in the dark abyss of Space?
REAL WORLD THEMES
The narrative focuses on topical issues, like climate change and the depletion of the world’s natural resources
MULTIPLE GAMEPLAY STYLES
Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure
BE AN ASTRONAUT
Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail
UNCOVER THE PAST
Ruins of previous lunar missions have many stories and secrets to tell. Use your Astrotool to uncover the history of the lunar colony
SUIT UP WITH SPACE AGE TECH
With the ASE drone as your sole companion, utilise the greatest technology mankind has to offer from new age space-suits, cutting lasers, rockets and robot arms
SURVIVE HAZARDOUS ENVIRONMENTS
With oxygen tanks running out and the never-ending void of Space staring you down, staying alive won’t be so easy
CRACK THE CODE
Overcome obstacles, dangers blocking your path and uncover the secrets of the past by using various tools and all of your wits to solve intricate puzzles
FEEL WEIGHTLESS WITH A BREATHTAKING & ATMOSPHERIC SOUNDTRACK
Inspired by the greatest works of Sci-Fi in cinema, Deliver Us The Moon has an awe inspiring soundtrack to rival the movies with three hours of original music
POWERED BY UNREAL® ENGINE 4
Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics
The game builds a great atmosphere without horror elements. If you liked the movie "Moon" this is for you.
You mostly explore and solve puzzles. A lot of the bad reviews come from sections which are more challenging to control. If you play shooters and jump and runs they are far from difficult, but they do not quite fit in an otherwise calm and story driven puzzler. If you are more of a casual player I recommend watching a walkthrough to beat them.
Graphics and soundtrack are beautiful. Had to disable RT though as it leads to frame drops when turning (Geforce 4080).
I enjoyed my stay at the moon and can recommend this to anyone into interactive stories and near future sci-fi.
This game has a lot of positive feedback, and I think it deserves it. It is a bit jank at times, and the graphica are fairly dated despite this being in UNREAL, but it has soul. I already have Delvier us Mars and I"m crossing my fingers they used the money from this to increase polish a bit. Even if its just more of the same, Deliver us the moon is eaily worth $10 imho. The puzzles are fun to solve and do start out super easy but the challenege ramps as you play a long. Desire for more chunks of story is real, the writing is pretty sharp.
After finishing it, I have many contradictory feelings about htis game. Overall, I enjoyed it very much. On the other hand, any aspect of it I choose I see some problems.
The game starts and most of the time feels like walking simulator. You roam deserted stations and uncover the backstory by watching, listening and reading what you find. You progress by doing the only obvious action there is to do. The game has very few puzzles deserving to be called that. I'd say maybe three, none challenging. This gameplay is regularly interrupted by arcade sequences where you are usually timelimited by lack of oxygen and need to get to safety.
The setting is quite immersive and looks believable. No shiny megalomaniac structures. Scratched screens, failing systems, place where you can see yourself working and living. Regrettably, some places are very strangely designed (eg. when the only way from the control room to fuel storage is through auditorium).
One strange quirk I noticed is that the moon's small gravity applies only when in vacuum. Whenever inside, the gravity is Earthlike. It might be simulated by magnets, but it does not seem there's always some metal underneath inside, while there sometimes is outside.
The story is some sort of sci-fi thriller. Unfortunately, after every step of the story I had to ask "why" and never got an answer. There are obvious more accessible sources of energy than the moon. The main "bad guy" uses unnecessary scorched earth approach while obviously having idealistic non-aggressive motives. Safety and operation procedures seem to be designed by "If we have a problem let's make it a big mess" rule.
I don't have problem with the combination of walking simulator and arcade gameplay because I like both types of games and the arcade sequences are organically placed. I can forgive the absurdly small oxygen reserve that makes these sequences possible. One star I remove because of the story holes (I would remove 1.5 if it was possible).
A great little game that tells an exciting story without monsters, aliens, zombies, demons, or Nazis. It does have a few issues but I found them to be minor and not enough to warrant dropping the score.
What it does right:
+graphics are 99% great (see below). It's very beautiful at times.
+a great musical score that avoids being overblown and distracting, but is exciting when it needs to be
+good voice acting. Nothing sounds hamfisted or unbelievable according to the characters delivering the lines.
+very good length for this type of game; doesn't overstay its welcome (took me 6 hours)
+good pacing; moments of stress and excitement give way to long pauses that allow you to take in the views
+runs smooth with no bugs (on my system at least; your mileage may vary)
+native 21:9 support (looks fantastic at 3440x1440)
+a fun, if technically unrealistic story about saving Earth (Hey, Star Wars isn't believable either, but no one complains about lightsabers)
A few issues that might hamper your experience:
-the controls aren't rebindable. Not an issue for me or I suspect most people used to playing with WASD, but a big issue if you don't. I think there's controller support, but I didn't use one so I can't comment on that.
-a few low texture resolutions, most notably, the moon as seen from orbit. A bit ironic to have such a pixelated moon given the subject of the game.
-the controls can feel a little floaty at times. I suspect that this was intentional given the low gravity setting, but it was a little distracting at first.
-a few "what now" moments. Although I never got stuck for more than a few minutes.
-a bittersweet ending. I prefer happy endings, but I saw this one coming from the beginning.
-puzzles aren't very challenging. If you like hard games, this isn't for you.
-no POV slider.
My specs: Ryzen 5 1600, GTX 1080, 16 GB RAM, SSD, G-Sync monitor. I didn't experience any of the framerate issues others have mentioned; your mileage may vary.
Deliver Us the Moon is an intriguing narrative experience beginning in a desert on earth, then to a space elevator on the moon, then the moon itself, and various facilities therein. Its perhaps unique in that most of these space games now focus on Mars instead, or another star system entirely. It has a very unique solution to a real future problem in the story, and you can tell the developer really embraced it and gave their all to tell it.
There is a good mix of exploration, adventure, lore, problem solving, zero G and low G, and a few good twists. Overall, its an excellen title and well priced.
While I did really enjoy the game, there is still some things about the game that annoyed me---but mostly, they were good things. While the story is great, and there is alot of background provided, there is also not enough conclusion to some of the strands to the story. I won't go into specifics in order to avoid spoilers, of course. But i would have honestly just liked, well, more closure. Like I said, thats a good problem, really. Besides that, only issue i can think of is how annoying a couple of the puzzles were, the only one that really had enemies for example, was particularly frustrating and felt more based off of chance than solving like a true puzzle. Same goes for the final puzzle in the game, which seemed to have far too little margin for error.
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