Hear ye, hear ye! The Honorable Baron Sukumvit has offered a prize worth 10,000 gold pieces to the first to survive his dungeon. As an added bonus the Baron has agreed to graciously step down from his position of absolute power and leave the town of Fang to rule itself as it sees fit. Many have atte...
Hear ye, hear ye! The Honorable Baron Sukumvit has offered a prize worth 10,000 gold pieces to the first to survive his dungeon. As an added bonus the Baron has agreed to graciously step down from his position of absolute power and leave the town of Fang to rule itself as it sees fit. Many have attempted “The Walk”, as it has come to be known but for some odd reason not a single one has emerged victorious. Who amongst you shall attempt The Walk? Who will be the hero or heroine that survives the Deathtrap Dungeon?
Dive headfirst into the macabre and devilish labyrinth of Deathtrap Dungeon. Fight for your life against a bewildering rogue’s gallery of fiends and foes ranging from fire-belching dragons to insidious serpent women. Take up and master a cornucopia of weapons ranging from swords and warhammers to blunderbusses and infernal devices, just to name a few. Based on the multi-million selling Fighting Fantasy book series by Ian Livingstone, Deathtrap Dungeon is the ultimate dungeon hack and slasher!
Fight against 50+ monsters ranging from fire-breathing dragons and exploding pigs to demonic dungeon dwellers and the undead!
Give it everything you got as you master a variety of weapons including swords , hammers, muskets, flamethrowers, magic spells, and your own bloodied fists!
Play as either the heroic Bandog or the deadly and sexy heroine Red Lotus.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Although I am guilty of enjoying this game largely due to nostalgic reasons, I believe it still has something to offer those who did not play this game when it was a newer release. A lot of these PSX games have a certain inimitable charm to them which only seemed to be able to be produced in this era alone, and this game is overflowing with it. It's definitely not perfect, the tank controls can suck and the camera can be more of a foe than a friend, but it's dumb fun with a lot of character. And if pixelated butts are your thing, look no further.
There's not a thing that Deathtrap Dungeon does right. Not a thing. It starts by paying only the passing homage to its source material, and moves right along to frustrating, unresponsive controls, terrible level design, and a complete lack of imagination and innovation. It looks ugly, it plays worse, and it simply can't be recommended to anyone for any reason.
I remember purchasing this game for like 5 or 10 CAD at a toy store (I won't name it) in the early 2000's when my father purchased a new PC for his studies in 3D industrial design. I purchased this game myself after I completed the Die By The Sword series (game + expansion). Many could get the link why I went with this game in the first place.
The game is a clunky and really hardcore game. It's quite like an arcade game that was made to be frustrating and make you restart a game after loosing all your lives stupidly. Yeah, this is one of those games where you starts with limited lives where dying too many times force you back at the start of the game.
To put it simple, it's a game so stupidly hard that it's also possible to die while being invulnerable with cheats because there are deaths by loosing all your health, but also programmed deaths and traps that instantly kills you regardless of anything.
I haven't completed the game as I couldn't get pass the last boss even with invulnerability activated.
If I had to put some redeem quality of the game, I would point out that, for its time, the action and "gorish" feel of the game was interesting. At that time, it wasn't a common thing to have games with specific "gore" oriented things displayed on screen such as tons of dripping blood splashing and covering walls and cellings. It had this unkanny dark humor settings that you even rarely find today. (Same kind as you find in Die by The Sword, but only clunkered with really bad controls and graphics even for its time.)
I have the original CD-ROM of this and, like the original Tomb Raider, which it essentially is but in a dungeons setting with medieval weapons instead, it plays much like it, if less well designed with workmanlike dungeon levels.
Due to it being 800x600 resolution or lower, it looks pretty rough today, and is best played with a joystick, once you get it to work on Windows 10, or IF you do.
Get one of Eidos' early Tomb Raider episodes instead, and Miss Croft looks and animates far more presentably and graphically than this game's protagonist, Red Lotus.
A tribute to the early Tomb Raider titles, with a campy latex-clad dominatrix as your sword-swinging avatar (or a meat-headed barbarian). Don't let first impressions fool you: give it a chance and if you liked TR, you will probably like Deathtrap Dungeon too.
Stiff animations? Yup. Unfortunately gives an amateurish 1st impression. But like many old games, you get used to it. The combat animations and jumps/flips look fine.
Awkward controls? Yup. Remap default keyboard settings immediately! Joystick has some issues (possibly JoytoKey https://joytokey.net/en/ solves this). Combat in DTD is toggled: you are either in combat stance (which limits move options) or normal stance (mobile but vulnerable). This is frustrating... but you DO get used to it. Melee auto-targets the enemy you are facing (keep on the back-foot stance while pivoting). The advantage here is not needing to hammer at keys, rather simply holding a key unleashes a continuous flurry of blows... good offense is the best defense.
Quirky 3rd person camera? Yes. Pays homage to cinematic camera over seeing where you are going. This is actually identical to TR, but for some reason it rarely seems an issue in that game. Perhaps because combat in TR uses ranged auto-targeting, whereas DTD is often melee where facing matters. Also in TR you run-and-gun, but in DTD you must stop and fight, often with the enemy outside of camera view. Frustrating to say the least... but you quickly learn the default combat maneuver is 'block' which keeps you safe(r) while you turn to search out your foe(s).
Platformer challenge? Yes. There aren't quite as many options as in TR (no climbing notably), but in other respects players will need to master death-defying acrobatics.
Honestly once you get used to the controls and funky camera, the game is pretty fun/challenging. Level design is fun, quite like the later levels in TR2. Just remember the dungeon itself is designed to KILL YOU.
Overall, I like. Recommended if on sale.
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