You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense between the remaining living crew and deadly reanimated corpses. The undead have become Necromorphs; horrific zombie-alien hybrids that won't succu...
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense between the remaining living crew and deadly reanimated corpses. The undead have become Necromorphs; horrific zombie-alien hybrids that won't succumb to traditional means. Fortunately, your offense is equally unique, as the high-powered mining tools at your disposal provide the means to fight against the threat.
Messy monster slaying.
The Necromorphs are unlike any enemies you've seen before. Headshots do about as much damage to them as flicking rubber bands. To survive, you'll need to dismember their insect-like limbs, one at a time.
Improvised weapons.
There aren't many traditional firearms aboard the Ishimura, but there's plenty of stopping power in Isaac's toolkit. Send horizontal or vertical blasts of energy at enemies with the Plasma Cutter, remotely control a high-speed sawblade with the Disc Ripper, and fill hallways with wide swaths of destruction with the Line Gun. Switch things up with alternate fire modes, and purchase upgrades to increase ammo, power, and reload speed.
Real-time attacks.
Whatever you do, don’t drop your guard. Everything takes place in real-time. That means any action you take, whether it be reloading or digging through your inventory, gives the Necromorphs a perfect opportunity to attack. This nightmare has just begun and it’s up to you to get to the bottom of what happened here.
The mouse aim is bugged and has to be fixed with a workaround and some scripted events don't work leading to the game breaking. Don't buy this version of the game.
...it is just aggravating.
I know this will be an unpopular opinion BUT, I am going to dump on this entry. Before starting a first playthrough, its obvious that this game is going to screw with you from the simple mouse cursor movement. The very obvious cursor lag is slow and lagged and predictably foreshadows UI design choices that were meant to immerse the player in the game, but ironically remove the player from the gameplay. 4 submenus to reach the subdivided control assignment is the best example of the irritating UI design and Isaac's menus continue this.
Gameplay itself is handicapped by many things but the 3rd person perspective is the best example of bad in-game design choices. 3rd person physically removes the view point from the focal point of the PC and lowers turn speed even further beyond the already artificially lowered turn speed of the camera. 3rd person also focuses on the PC instead of the environment which decreases the field of view and, unfortunately, a substantial chunk of that small FOV is taken up by Isaac and his ugly, nonsensical uniform.
I'm sure there is a decent story and characters underneath the bad interfaces and schlock but it should be obvious from this review that I am not invested at all in this highly acclaimed game.
...you know a bunch of horror games. I stopped playing after 7 hours (slow player here) and will remember Dead Space as "this boring 3rd person Doom³". No captivating story (I even forgot its basics--guess there's something evil involved), bad fights (protagonist blocks the view at times, camera sucks), no memorable horror moments (no). Graphics and character design are good, though. Some monsters really look disgusting, I'll give the game that. Anyway, if you're looking for a more unique horror experience, play WhiteDay, Alien: Isolation, Condemned, The Suffering or F.E.A.R.
Looking for a youtube top 7 or something of games that might be good if they had a first person mode. This, Arkham [insert random word], Red Faction Guerilla etc etc.
If we weren't watching our player dope move around as though in treacle as he blocks 20-40% of the screen most of the time this might even be good, as the simple fix for mouse control worked perfectly for me (it may not for everyone) and made the slicey gameplay sporadically fun. I'd rather a sequel to Tiny And Big for that though (better slicey gameplay there but it's only cutting rocks).
Health gauge on the character? A completely dumb idea, it's important information that should be always visible, not maybe hidden depending on the in-game action. I suppose at least they're not doing the jam-around-the-screen-edge thing.
No tension, just jump scares. It's descibed as "Survival Horror" but really much more just deserves the horrible, meaningless "Action Game" tag that's often used; there's so much ammo and so many upgrades around that it's more inventory management than anything else.
The locked-in-a-room-while-your-teammates-do-plot/get-murdered-while-all-you-can-do-is-watch moments are too predictable, as are the jump scares. The voice acting does not help at all, I did wonder at times if it was all just culled from an unmemorable film I'd seen in the 90s.
It's System Shock with no ambition (thanks @schickimicky , that describes it perfectly).
That said, when it's on offer there is £5 worth of entertainment here. The environments are functional if lacking any identity, and when not needlessly hemmed in or watching plot it has its moments of fun.
40-60% of a good game here, hence 2 stars.
-
Having seen and played the recent Prey does make me wonder if the creators of this are now just embarrassed. That has tension, and creep, and design and alien unpleasantness that I suspect the creators of this might have hoped for. Better luck next time mayb...oh, ok then.
In chapter 4 you have a mandatory mini game which consist of shooting asteroids with a barelly controllable canon.
Clumsy, hard, frustrating and very bad control, right in the middle of the game. I get the game for low price (reduction and old game) but i pitty those who had to pay max price in 2008. Very bad game design because this bad mini game is MANDATORY.
I tried 4 5 times then pass, why would i want to suffer this bad choice of game design? Game devellopper, if you want to put mini game to add diversity to your game: a: make it easy or b: make it optional (and all in all , try to make it good also).
Maybe it's your thing or maybe it's not, do a google search like dead space asteroid before making your decision (wish i had knew this before buying)
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