DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research fa...
DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research facility, a deadly chemical weapon and a special security team to investigate this incident with the potential to become much more than just a security breach. Follow the steps of an elite soldier, a helicopter pilot and a forest ranger, as they play out their roles in an event that transforms one peaceful small town into a deadly zone and its citizens into bloodthirsty monsters. Take the creatures down first, before looking for any clues and evidence to bring more sense to the mess. Keep track of your itinerary, as resources are scarce in a situation like this! Anything can happen when your daymares become real…
Fans of the iconic cinematographic brands and classical gloomy survival horror games of the '90s will be thrilled, seeing how DAYMARE: 1998 recreates the atmosphere of the most beloved works from the end of the millennium and places a typical yet fresh story in the middle of it. The plot unfolds through the eyes of various characters, putting players in the shoes of different personalities that will guide them through their theories and doubts about the situation. Backtracking, managing ammo, collecting lore items, solving environmental puzzles and the overall difficulty will help players jump a couple decades back and get chilled to the bone in their first real daymare.
Main features:
Multi-character POV – see the story from different angles and discover the truth
Dreadful enemies – rendered in detail with lifelike animations and dismemberment
Realistic HUD – check inventory, health and position on a special piece of gear
Environmental puzzles – finding your way is not always easy, look for clues
Classic mechanics - limited ammo and save points, backtracking, collectibles, tough enemies and more
Modern graphics and effects – not all is classic thanks to Unreal Engine 4
Experience 90s – homage to the era with tons of references
so far its fun in some aspects but there is a few things that are detracting.
my big 1 is the reloading i do not understand why developers think unique mechanic=good i appreciate the effort but ffs something like reloading just keep it simple i don't want to have to constantly pop up my inv for it. hell make it so fast reloading has a chance to make you fumble and have to reload slowly idk. but i hate it.
Didn't care for it. The inventory and management system wasn't fun or easy to use although it was unique. Killing zombies is also inconsistent. I once shot a zombie 5 times in the head before it died. I then shot another one twice and it dies. I personally find this annoying when ammo is very limited and melee attacks are useless. The aiming marker also seems to be a little bit off. Maybe it was me but it seems that even though my marker was lined up I was still missing the shots. Getting through levels is difficult. Killing the zombies to progress through the level is often tedious and it is much easier to just run past them especially since there isn't enough ammo to take them all out. The melee combat is also not great as the melee attacks seem to do no damage and I only ever got 3 swings in before I ran out of stamina. I was hoping that this was more of a shoot'em up style zombie game and less of a "Oh look three zombies in my way. Guess I'll use up 40 rounds of ammo to clear them out." I also didn't really care for the story. While it wasn't bad, I didn't really care about why things were happening and really only wanted to experience the actual gameplay. I never made it past the first chapter as things were progressing too slowly for my interest. It was just taking a long time to get anywhere and not having enough ammo to do anything doesn't make the game enjoyable. There is some charm to the game such as the design of the environment and the uniqueness of the reload system and for a small indie studio I think the game shows the hard work they put into it. The game just doesn't interest me and I'll probably not play it again. I am going to give it three stars as I do respect the work and time that the developers put into this game.
First of all, I only played few Resident Evil games so I am not here to compare both games. This is solid game with few annoying things like missing option to change ammo so you need 2 different ammo clips for 2 ammo types which ofc take space in inventory. But for me it was smaller things which did not ruin gameplay.
Spoiler:
Story wise, it is some standard story about evil corp, virus, etc. so I see why people see this as RE ripoff. It was nice to play game from few different stories with different characters.
All in all, I really enjoyed playing this game and if you can buy it on sale as I think full price is not worth paying, only if you are hardcore fan of similar games.
The story of this game is somewhat interesting, parsing out how a botched attack became a possibility, became a botched super-soldier drug. That said, it is delivered in LONG, boring print that you put together from different research notes, diaries, and letters. The combat is horrible and really makes me feel like I'm playing Alone In The Dark, especially the clunky melee. The "puzzles" are not really and I ended up using a walk-through that said "in the note on such and such table..." but the notes that give hints were not there. The Greek puzzle in the first chapter is craziness - translating the answer to a question asked in English and input with a keyboard that only has Greek on it. Did you get the right answer? Well, according to the paintings outside, I got the right hero... did I spell it correctly or am I off track entirely? It's mostly just frustrating. You don't have to kill things, so you can run past them. If you DO try to kill everything, there is not enough ammo. Also, things get up and attack you, when they decide to, but if you double-tap the skulls of zombies while they are napping, they do not take damage; they are just gruesome decoration until you have advanced the quest enough. It's pretty cringy.
Daymare 1998 was developed by the same people who were making the fan made Resident Evil 2 Reborn RE2 remake, but then cancelled it at the request of Capcom.
Invader Studios then took their love for survival horror and put it to creating a new game.
Gameplay wise, it's not too different from RE2 Remake. You got your modern movement and aiming controls, complete with dynamic crosshair, the camera is third person shoulder, etc. The zombies are slightly unpredictable, etc.
How this differs from REmake 2 in gameplay, is the inventory and ammo management. The inventory is in real time, like System Shock 2, so you can't piddle around in it when
there's something about to claw your face off. Then there's the ammo management, kind of reminiscent of RE Outbreak's reloading system.
Daymare has the RE7 problem where the enemy variety is few. You got zombie, steroido zombie, other steroido zombie, acid zombie, and.... final boss. That's about it.
The puzzles are hit or miss depending on which one it is, and then one was flat out glitched (compass puzzle), displaying the wrong text with the selected setting, making the puzzle more confusing than it already was.
There are small packets of Engrish throughout the game, and even some mismatching subtitles. The developers are Italian, after all, but after all this time, you think they would have spellchecked and fixed these mistakes by now. I could have fixed these grammatical mistakes for them in 2 days, tops.
Paul Haddad (OG RE2 Leon VA) voices the "narrator" of the game, and ironically sounds like Oswell E Spencer in this. Rest in peace, Paul, you're still the best Leon.
I'd give Daymare a 3.5/5 (or a 7/10), most of it's pretty decent, not too bad for one of their first games... then it had to leave a sour taste in my mouth around the finale.
The 2nd last phase of the final boss gets a hard to avoid instadeath move while you're trying to escape from him. This kind of ruined the entire game for me. It was that bad.
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