DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research fa...
DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research facility, a deadly chemical weapon and a special security team to investigate this incident with the potential to become much more than just a security breach. Follow the steps of an elite soldier, a helicopter pilot and a forest ranger, as they play out their roles in an event that transforms one peaceful small town into a deadly zone and its citizens into bloodthirsty monsters. Take the creatures down first, before looking for any clues and evidence to bring more sense to the mess. Keep track of your itinerary, as resources are scarce in a situation like this! Anything can happen when your daymares become real…
Fans of the iconic cinematographic brands and classical gloomy survival horror games of the '90s will be thrilled, seeing how DAYMARE: 1998 recreates the atmosphere of the most beloved works from the end of the millennium and places a typical yet fresh story in the middle of it. The plot unfolds through the eyes of various characters, putting players in the shoes of different personalities that will guide them through their theories and doubts about the situation. Backtracking, managing ammo, collecting lore items, solving environmental puzzles and the overall difficulty will help players jump a couple decades back and get chilled to the bone in their first real daymare.
Main features:
Multi-character POV – see the story from different angles and discover the truth
Dreadful enemies – rendered in detail with lifelike animations and dismemberment
Realistic HUD – check inventory, health and position on a special piece of gear
Environmental puzzles – finding your way is not always easy, look for clues
Classic mechanics - limited ammo and save points, backtracking, collectibles, tough enemies and more
Modern graphics and effects – not all is classic thanks to Unreal Engine 4
Experience 90s – homage to the era with tons of references
Don't know why this game doesnt have a higher rating. The voice acting isnt that great but it's a very fun game. Im not a fan of game with puzzles. But there is a option to skip. If You want too.
First of all Im am not a native english speaker so I'm sorry for all the mistakes I'll make in this review.
This review is subjective, so it doesn't mean what I'm going to say is true for every player. It is worth mention that I dont't know the devs and I will make some assumtions because of this.
To keep it short ill do a list of good and bad things:
THE GOOD:
-It is heavily inspiredi resident evil 2 and 3 remake making it really fun to play but it has is own personallity .
-The unique mecanics of this game are fabulous. The reload mecanic keep you onn your toes before every battle making sure your guns have ammunition. And the overdose mecanic force you to not rely on chemicals that much.
-The locations are fun to traverse and you have open ares and situations of really close quarters so you have to adapt the combat to the location.
-Referesces to the pop culture are not likede by everyone but I love them and this game knows how to take itself bit less serius sometimes and make some funny moments to remember.
-The puzzles are challenging but not challenging enough to make them tedious taking some time to resolve but not enough to make me look into a guide.
THE BAD/COUD BE BETTER:
-The story is really interesting but sometimes is not told in the best way and that hurts the it a lot.
-The boss battles:
For me this is the big elephant in the room with this game. Even though the devs make research to make the boss battles (you can tell when you play the game)
It is also palpable that they didn't have that much experience or time to make it well enough. The boss battles are tedious and sometimes almost unfair.
All the boss battles but the firts one are against the same boss with no changes in his patterns, changing just the map. This battles almost make me leave the game halfway because of how bad I think they are. Even they had everything on the paper right they coudn't for lack of experience I believe make it right on the practice.
Just a resident evil copy with some balance issues (except if you are a fan of masochistic difficulty factors - such as zomibes(!) requiring multiple headshots to go down and then still get back up, etc.).
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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