Posted on: June 8, 2020

Honved2016
Verified ownerGames: 55 Reviews: 28
Mixed Opinion
After having played HOI3 extensively since its release, and seeing all of the comparisons that were made between it and HOI2 by the HOI2 fans back when HOI3 was still an incomplete and buggy wreck, I decided to try Darkest Hour, the final development of HOI2. I've got mixed opinions about it. Some things I feel were done better in HOI3 (technology tree, logistics, overall interface), and some done better in HOI2 (tech teams, espionage). HOI2's supply simulation is a bit more primitive, and while HOI3's system is buggy at times and difficult to understand, it (usually) gives you realistic restrictions on getting supplies to the front across bad infrastructure or through areas with partisan activity, where HOI2 just provides a set of global limits on how much and how far. As said, amateurs study tactics, professionals study logistics, and HOI2 is weak on it....which is still a big step up from HOI4, where infrastructure only matters in the province your troops are actually in, never mind that barren desert or vast ocean that the supplies need to somehow cross (but HOI4 excels at modeling production). The two games are quite a bit different in several respects, and I can see where some players would prefer this over the sequel. In my opinion, HOI3 eventually turned into something decent after the first expansion (the base game remains somewhat of a mess even with the patches), and some of the extensive mods for HOI3 take it a step or two further. Initially, I tried Darkest Hour Full (the game comes with 3 "modes": HOI2 , DH Light, and DH Full), and after several attempts and not really enjoying it, I switched to DH Light, and found it significantly more engaging. Different tastes, I suppose. I still prefer HOI3. Too bad there's no way to take the best aspects of HOI2, 3, and 4 and combine them into one ideal WWII game.
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