Posted on: December 3, 2020

mu0li4
Verified ownerGames: 59 Reviews: 28
Grindiest dungeon
I actually liked the game style and the game idea about dungeon crawling with mental health mechanic. But there are too many game mechanics I didn't like at all and which are totally overlooked in so many game reviews. The straightforward dungeon crawling makes gameplay fluent, but it's still has artifictial difficulty. Backward movement in the corridors is punished. In combat it's not clear how does the turn order work. Sometimes enemies get lots of turn and you barely can even start your own turn. Besides, the challenge of the game is all about RNG: dodge, miss, resist... The inventory is way too small which is very strange in a game in which resource gathering is a big element. You need so much supplies to carry with and you also need to gather lots of resources, and there is simply not enough room for that. The maxium stack for torches, food, money and such is way too little. Also, you cannot pick up items later from chests and containers after opening them which is SO stupid. In the hamlet everything is so expensive and most of the time you cannot upgrade anything with the limited resources. And I really hated how the caretaker occassianlly takes one of the few slot in the tavern or in the abbey, how does some slots in the tavern and in the abbey become unavailable suddenly and how some heroes become unavailabe for a week. So you end up having bunch of low-level stressful heroes with all kind of diseases, negative quirks, unavailbility and so on. The game is not that awful at all despite my review, but I still had not much motivation to keep playing this game that much.
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