In 2455 A.D. , Kage Hishima used the magical powers of the Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme ruler. You are Hiro Miyamoto, one of the few people on Earth who remembers what really happened. The burden of saving the world, your version of i...
In 2455 A.D. , Kage Hishima used the magical powers of the Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme ruler. You are Hiro Miyamoto, one of the few people on Earth who remembers what really happened. The burden of saving the world, your version of it, has fallen unto your shoulders. You’re not alone as your friends, Superfly Johnson and Mikiko Ebihara, travel by your side. You must gather weapons, overcome all obstacles, discover deviously concealed secrets, and battle a bewildering array of foes. Use your resources wisely as you’ll need all the help you can get. Are You Ready?!
From the rock star designer, John Romero, comes the legendary, in more ways than one, Daikatana (“long sword” in Japanese). Run ‘n’ gun is the norm here as you blast your enemies to oblivion with over 24 glorious, bad ass weapons. On top of the sweet, sweet guns, you are armed with the Daikatana--a weapon that grows in power the more you use it. Go on a wild time-tripping ride and make your enemies “Suck It Down!”
Wreak temporal havoc in 4 distinct time periods: ancient Greece, medieval Norway, near-future San Francisco, and high-tech Japan in 2455.
Incredible sidekicks as they provide cover fire, watch your back, and provide helpful feedback to assist you in your mission.
Pulse-pounding multiplayer action with two equally exciting modes of play: classic Deathmatch and Jewel Quest, a variant of capture the flag.
Throwback Thursday Recommendation
We share the earnest reasons that make a classic game so dear to us!
Recommended by Kilg0re, Stream Team: Daikatana is an underrated game in my opinion, that has an undeserved reputation for being a "bad" game. Though it certainly has it's janky issues, and there were many issues on release, there is a lot of fun to be had here. IMO, once you get past the drab, grindy opening episode (which is the one most people played in the shareware demo), the game really opens up in terms of graphics and level design. The John Romero approved community patch makes it much more playable on modern PCs, and I think even if it's not a bona fide masterpiece, when all is said and done, it's an ambitious fun experience.
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Daikatana is a true classic, it's like a compilation of how not too make a game. At every turn this game fails to make us interested in the characters, setting or in any element of the game whatsoever, it plays like a true mess of a game.
There are so many bad level designs, terrible weapons, and awful enemy assortment, it's hard not to enjoy this one.
- Dumb AI sidekicks get stuck and require babysitting, but you can't finish the level without them.
- Can only save the game when you have a "save crystal" to spend.
- Too many irritatingly small and fast enemies, such as frogs, mosquitoes and spiders.
- Too many bad weapons.
- Pointless RPG stat system.
- Cringeworthy plot and voice acting.
The weapon design is hands-down my biggest critique of this game.
Five of the six guns you acquire in the first chapter alone can hurt you through either ricochet or splash damage. The C-4 launcher has a really short range, but the grenades have a huge blast radius - given the cramped level design of chapter 1, you are almost guaranteed to take damage from it. I completed the first chapter mostly using the Ion Blaster because it was the "safer" choice...but even that gun can kill you if the projectile ricochets back at you, or you try and fire it underwater. It's like your own weapons are plotting against you. Also, why does the shotgun fires 6 times when you pull the trigger? Did anyone think this through when developing the game?
You earn experience from killing enemies, which can be spent on upgrading stats that improve your weapon damage, rate of fire etc. Most of these stats have negligable impact on gameplay. You can beat the game without leveling up your movement speed or jump height, making 2 of those 5 stats worthless. In fact, I'm pretty sure you could beat the game without leveling, period. You can also level up your actual Daikatana sword once you get it, but it's so awkward to use it's really not worth it.
In fairness, I will say the music is good and I really enjoyed the Ancient Greece chapter. The levels defintely improves after chapter 1. The v1.3 fan patch also allows you to save anywhere and turn the AI sidekicks off completely (highly recommended!). That said, it still can't save this game from being fundamentally crap.
Don't waste your money. You're better off finding a Let's Play on YouTube than suffering through this tripe.
I clearly remembering installing this "piece of art" the first day of release. The 3d view felt immediately strange and the reaction of the game regarding keyboard and mouse was a mess.
There have been a lot of games I bought which I did regret later, but this one was one of the worst.
Yeap, here it is...daikatana.
Well, I've played the game just recentely. It was a great fun. Certain things stood among the rest in a bad way; for example the weapons. An FPS should always have great weapons but unfortunately daikana puts at your disposal a huge arsenal of simply useless weapons. In each stage you will end using the same weapon, and that's a major problem for an fps. That said the infamous sidekick AI is truly lacking, but after the patch is functional and shouldn't be too much of a trouble. On the other hand the level design is great, albeit a little bit incosistent, as it's been pointed out, and the game represents quite a challenge for new players and veterans as well. I've never played the multiplayer but I've heard it's fun. If you are an FPS fan, possibly with a passion for the '90s and the moody esthetic of that period, I would reccomend Daikatana: it's fast, fun, dark and b-movish.
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